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VkeAnimationChannel.h
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/*
* Copyright (c) 2014-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2024 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact [email protected] (Chris Hebert) for feedback */
#pragma once
#include "VkeAnimationKey.h"
class VkeSceneAnimation;
class VkeAnimationChannel
{
public:
VkeAnimationChannel()
: m_parent(NULL)
{
}
VkeAnimationChannel(VkeSceneAnimation* inParent)
: m_parent(inParent)
{
}
~VkeAnimationChannel() {}
glm::vec4 currentValue();
glm::quat currentQuatValue();
VkeAnimationKey::List& Keys();
VkeAnimationKey* newKey(double& inTime, glm::vec4& inData);
double& getDuration();
void setParent(VkeSceneAnimation* m_parent);
void update();
private:
VkeAnimationKey::List m_keys;
VkeSceneAnimation* m_parent;
};