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circleshape.py
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import pygame
# Base class for game objects
class CircleShape(pygame.sprite.Sprite):
def __init__(self, x, y, radius):
# we will be using this later
if hasattr(self, "containers"):
super().__init__(self.containers)
else:
super().__init__()
self.position = pygame.Vector2(x, y)
self.velocity = pygame.Vector2(0, 0)
self.radius = radius
def draw(self, screen):
# sub-classes must override
pass
def update(self, dt):
# sub-classes must override
pass
# Check for collision with another CircleShape object
def collide(self, other):
# Calculate the distance between the two CircleShape objects
distance = self.position.distance_to(other.position)
# Collision occurs if the distance is less than or equal to the sum of their radii
return distance <= (self.radius + other.radius)
# Boots' solution ---
# def collides_with(self, other):
# return self.position.distance_to(other.position) <= self.radius + other.radius