diff --git a/img/.DS_Store b/img/.DS_Store old mode 100755 new mode 100644 index d54fac5..660e900 Binary files a/img/.DS_Store and b/img/.DS_Store differ diff --git a/img/chanicoid-level-progression.png b/img/chanicoid-level-progression.png new file mode 100644 index 0000000..1535699 Binary files /dev/null and b/img/chanicoid-level-progression.png differ diff --git a/img/time-priest-level-progression.png b/img/time-priest-level-progression.png new file mode 100644 index 0000000..473a152 Binary files /dev/null and b/img/time-priest-level-progression.png differ diff --git a/module.json b/module.json old mode 100755 new mode 100644 index e20643e..ad97b36 --- a/module.json +++ b/module.json @@ -1,42 +1,40 @@ { - "name": "planar-compass-classes", - "title": "Planar Compass Class Options", - "description": "This is a compendium which incorporates the Planar Compass Zine Classes from the great minds at Planar Compass.", - "author": "JustintheJaguar", - "version": "1.0", - "minimumCoreVersion": "0.5.5", - "compatibleCoreVersion": "10", - "compatibility": { - "minimum": "10", - "verified": "10.288", - "maximum": "10" - }, - "authors": [ - { - "name": "JustintheJaguar" - } - ], - "packs": [ - { - "name": "items", - "label": "Planar Compass Classes and Psionics", - "path": "packs/items.db", - "entity": "Item", - "system": ["ose"], - "type": "Item", - "module": "planar-compass-classes" - }, - { - "name": "journalentries", - "label": "Planar Compass Progression and Psionics", - "path": "packs/journalentries.db", - "entity": "JournalEntry", - "system": ["ose"], - "type": "JournalEntry", - "module": "planar-compass-classes" - } - ], + "title": "Planar Compass Class Options", + "description": "This is a compendium which incorporates the Planar Compass Zine Classes from the great minds at Planar Compass.", + "version": "version 11", + "compatibility": { + "minimum": "10", + "verified": "11.300", + "maximum": "11" + }, + "authors": [ + { + "name": "JustintheJaguar", + "flags": {} + } + ], + "packs": [ + { + "name": "items", + "label": "Planar Compass Classes and Psionics", + "path": "packs/items.db", + "system": "ose", + "type": "Item", + "private": false, + "flags": {} + }, + { + "name": "journalentries", + "label": "Planar Compass Progression and Psionics", + "path": "packs/journalentries.db", + "system": "ose", + "type": "JournalEntry", + "private": false, + "flags": {} + } + ], "url": "", "manifest": "", - "download": "" + "download": "", + "id": "planar-compass-classes" } \ No newline at end of file diff --git a/packs/.DS_Store b/packs/.DS_Store old mode 100755 new mode 100644 index 5008ddf..83d75e8 Binary files a/packs/.DS_Store and b/packs/.DS_Store differ diff --git a/packs/items.db b/packs/items.db index 7860d4a..aad1db0 100644 --- a/packs/items.db +++ b/packs/items.db @@ -6,21 +6,21 @@ {"name":"Shipwright (SW)","type":"ability","img":"icons/tools/smithing/hammer-maul-steel-grey.webp","data":{"pattern":"white","requirements":"astral-sailor","roll":"1d100","rollType":"below","rollTarget":60,"blindroll":false,"description":"

A roll is required to repair damage to a ship.

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_t41pkzvwlfl","path":"Classes#/CF_SEP/Onauk#/CF_SEP/Sailor Skills","color":"#000000"}},"_id":"6BiFEXEKjkgZWkKH"} {"name":"Swashbuckler","type":"ability","img":"icons/skills/melee/maneuver-sword-katana-yellow.webp","data":{"pattern":"white","requirements":"astral-sailor","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

The astral sailor has the following two benefits in battle:

\n
    \n
  • Ship soldier: Is not affected by fighting on unstable surfaces (see Unstable Surfaces, under Other Combat Issues in OSE Core Rules).
  • \n
\n
    \n
  • Duelist: Gains a +2 bonus to hit when using a sword against an opponent who is also using a sword.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_yi8jeb3relj","path":"Classes#/CF_SEP/Astral Sailor","color":"#6e00ff"}},"_id":"6PohvfvCHlM4sb8P"} {"name":"Portal Guide","type":"ability","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","data":{"pattern":"white","requirements":"aldhelsi","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Aldhelsi have a 2-in-6 chance of locating a planar portal.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_jxfm3rgie28","path":"Classes#/CF_SEP/Aldhelsi","color":"#8c00ff"}},"_id":"6gvZGQbKMkioWhqe"} -{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","data":{"description":"","quantity":{"value":1,"max":0},"treasure":false,"cost":0,"weight":0,"containerId":"","isContainer":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_yi8jeb3relj","path":"Classes#/CF_SEP/Astral Sailor","color":"#6e00ff","name":"Astral Sailor","children":[null,null,null,null,null],"folderPath":["temp_mq5kxj6d55"]}},"_id":"6hgMAjF1wqOReiYj"} +{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_yi8jeb3relj","path":"Classes#/CF_SEP/Astral Sailor","color":"#6e00ff","name":"Astral Sailor","children":["temp_3o267j934yc"],"folderPath":["temp_mq5kxj6d55"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["HuhWSBgqIDDU8Owu","bJwCeMY6gHBFrqQM","6xTCJB1Z7PWbhaXH","uBBCyJwJ5MPXi1JF","6PohvfvCHlM4sb8P"],"version":"2.5.5"}},"_id":"6hgMAjF1wqOReiYj","system":{"description":"","autoTags":[],"manualTags":[],"quantity":{"value":1,"max":0},"weight":0,"cost":0,"containerId":"","treasure":false,"isContainer":false},"ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667775426216,"lastModifiedBy":"TmxwZSjVycovamI9"}} {"name":"Thought Shield (D)","type":"ability","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"

 

\n
\n
\n
\n

Range: Self

\n

Power Score: Wis - 3

\n

Initial Cost: 1

\n

Maintenance Cost: N/A

\n

This defensive power guards the thoughts of the psionic character to protect them from mental attacks and contact (see Contact from Attack in Powers & Energy).

\n

Additional power: The psionic character is able to initiate another psionic power on the same round as thought shield.

\n
\n
\n
\n

 

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"6kk6AW4FJ7dhxLDv"} {"name":"Safe Harbor","type":"ability","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"pattern":"white","requirements":"astral-sailor","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

The astral sailor has a series of contacts across the planes from their travels. They have a 3-in-4 chance of finding a free (however modest) place to sleep and a 2- in-4 chance of finding someone with valuable information.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_yi8jeb3relj","path":"Classes#/CF_SEP/Astral Sailor","color":"#6e00ff"}},"_id":"6xTCJB1Z7PWbhaXH"} {"name":"Psychic Crush (A)","type":"ability","img":"icons/magic/unholy/orb-hands-pink.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 150’

\n

Power Score: Wis - 4

\n

Initial Cost: 7

\n

Maintenance Cost: N/A

\n

This power is an overwhelming mental attack that makes contact (see Contact from Attack, p45) with another psionic character’s mind.

\n

Synapse squeeze: If the target’s mind has already been contacted, they must save vs paralysis or suffer 1d8 damage.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"7CHIhC3h5pXC9yhl"} {"name":"Intellect Fortress","type":"ability","img":"icons/magic/defensive/shield-barrier-flaming-diamond-magenta.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: Wis - 3

\n

Initial Cost: 4

\n

Maintenance Cost: N/A

\n

This defensive power creates a 9’ radius around the psionic character that protects the individuals within it. Those within the radius use the psionic character’s power score for intellect fortress to defend against mental attacks and contact (see Contact from Attack, p45).

\n

Additional power: The psionic character is able to initiate another psionic power on the same round as intellect fortress.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"7NuTr7QCUeZ0Hv2E"} -{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","data":{"description":"","quantity":{"value":1,"max":0},"treasure":false,"cost":0,"weight":0,"containerId":"","isContainer":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_adhfnk8unmn","path":"Classes#/CF_SEP/Onauk","color":"#5000ff","name":"Onauk","children":[null,null,null,null,null,null],"folderPath":["temp_mq5kxj6d55"]}},"_id":"7fjFXAmWudjTzmc0"} +{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_adhfnk8unmn","path":"Classes#/CF_SEP/Onauk","color":"#5000ff","name":"Onauk","children":["temp_t41pkzvwlfl"],"folderPath":["temp_mq5kxj6d55"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["69RphD9YJJYz9D3m","xf8mc4GUvIao2Q51","TnIEZ3NVigZT9Fwr","xle9Z75Ony2XeBZY","T2gsN7apksiP5fh9","PqvougP1t8XWupfX"],"version":"2.5.5"}},"_id":"7fjFXAmWudjTzmc0","system":{"description":"","autoTags":[],"manualTags":[],"quantity":{"value":1,"max":0},"weight":0,"cost":0,"containerId":"","treasure":false,"isContainer":false},"ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667775426217,"lastModifiedBy":"TmxwZSjVycovamI9"}} {"name":"Ego Whip (A)","type":"ability","img":"icons/magic/sonic/projectile-shock-wave-blue.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 120/240/360’

\n

Power Score: WIS - 4

\n

Initial Cost: 4

\n

Maintenance Cost: N/A

\n

This power is a mental attack that makes contact (see Contact from Attack, p45) with another psionic character’s mind. It has the following effects:

\n
    \n
  • Emotional assault: The target is left feeling insignificant.
  • \n
  • Contact daze: If the target’s mind has already been contacted, they are dazed for 1d4 rounds during which their attacks and saves have a -5 penalty.
  • \n
\n

There are three ranges that effect the power score of ego whip:

\n
    \n
  • 120 feet: no effect.
  • \n
  • 240 feet: -2 to power score.
  • \n
  • 360 feet: -5 to power score.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"82F2LUdmogXPXtAE"} {"name":"Looting","type":"ability","img":"icons/commodities/treasure/box-jade-tassel.webp","data":{"pattern":"white","requirements":"astral-sailor","roll":"1d100","rollType":"below","rollTarget":15,"blindroll":false,"description":"

In dangerous situations the astral sailor can attempt to identify, carry, and get away with the most valuable treasure.

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_3o267j934yc","path":"Classes#/CF_SEP/Astral Sailor#/CF_SEP/Sailor Skills","color":"#000000"}},"_id":"85cNWWWdgWpUErV8"} {"name":"Telekinesis","type":"ability","img":"icons/magic/unholy/hands-circle-light-green.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 90’

\n

Power Score: Wis - 3

\n

Initial Cost: 3+

\n

Maintenance Cost: 1+/round

\n

By concentrating, the psionic character is able to move objects or creatures by the power of thought.

\n
    \n
  • Weight: For targets above 3 pounds, the initial cost is equal to the object’s weight and the maintenance cost is the weight divided by two, rounded down.
  • \n
  • Movement: The target may be moved up to 60’ per round, in whatever direction the psionic character wishes (including vertically).
  • \n
  • Weapon: The target may be used as a weapon using the psionic character’s THAC0 with a penalty equal to a third of the target’s weight, rounded down.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"8fn9oEwkgGf0E1Zk"} {"name":"Tower of Iron Will (D)","type":"ability","img":"icons/magic/defensive/shield-barrier-glowing-triangle-purple-orange.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: Wis - 2

\n

Initial Cost: 6

\n

Maintenance Cost: N/A

\n

This defensive power creates a 3’ radius of protection against mental attacks and contact (see Contact from Attack in Powers & Energy).  Additional power: The psionic character is able to initiate another psionic power on the same round as tower of iron will.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"937ewOGCUkETxTub"} {"name":"Looting","type":"ability","img":"icons/commodities/treasure/box-jade-tassel.webp","data":{"pattern":"white","requirements":"astral-sailor","roll":"1d100","rollType":"below","rollTarget":15,"blindroll":false,"description":"

In dangerous situations the astral sailor can attempt to identify, carry, and get away with the most valuable treasure.

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_t41pkzvwlfl","path":"Classes#/CF_SEP/Onauk#/CF_SEP/Sailor Skills","color":"#000000"}},"_id":"9QlNlW2kEOSuEaiX"} {"name":"Shape Alteration","type":"ability","img":"icons/magic/light/explosion-star-glow-silhouette.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: Con - 6

\n

Initial Cost: 21

\n

Maintenance Cost: 1/round

\n

The psionic character can transform their body into an object or living thing as long as it is of similar mass. This transformation has the following effect: 

\n
    \n
  • Retained stats: The psionic character’s health points and THAC0 remain the same.
  • \n
  • New AC and attacks: The psionic character assumes the AC of that which they are transformed into, as well as any non magical attacks it may have.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"9iWxm4JL4kQSzf3t"} -{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","data":{"description":"","quantity":{"value":1,"max":0},"treasure":false,"cost":0,"weight":0,"containerId":"","isContainer":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_nwmwft0vk9","path":"Classes#/CF_SEP/Psion","color":"#3200ff","name":"Psion","children":[null,null],"folderPath":["temp_mq5kxj6d55"]}},"_id":"Ax0FBiSQCgpNBW7P"} +{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_nwmwft0vk9","path":"Classes#/CF_SEP/Psion","color":"#3200ff","name":"Psion","children":[],"folderPath":["temp_mq5kxj6d55"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["kwZR8Kebf24hnP4n","uY2w3xOn9JOoHmc1"],"version":"2.5.5"}},"_id":"Ax0FBiSQCgpNBW7P","system":{"description":"","autoTags":[],"manualTags":[],"quantity":{"value":1,"max":0},"weight":0,"cost":0,"containerId":"","treasure":false,"isContainer":false},"ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667775426217,"lastModifiedBy":"TmxwZSjVycovamI9"}} {"name":"Molecular Rearrangement","type":"ability","img":"icons/magic/movement/trail-streak-zigzag-yellow.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 6’

\n

Power Score: Int - 5

\n

Initial Cost: 20

\n

Maintenance Cost: 10/hour

\n

This power can change the material of an object at the rate of one ounce an hour.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"B4urwArEsb5tkhdz"} -{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","data":{"description":"","quantity":{"value":1,"max":0},"treasure":false,"cost":0,"weight":0,"containerId":"","isContainer":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff","name":"Psionic Powers","children":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"folderPath":[]}},"_id":"BJ40iKj20voUEsLL"} +{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff","name":"Psionic Powers","children":[],"folderPath":[],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["3rF4ja8ath9T9TGc","WKj6FnC9K5Sz4y3H","G9wcKtcEaUApLHvX","GWg6jHP3PHhf5cz0","UsUfflcIRys02qiU","FUEn5kM50ywxQtpy","LefbspLcLpUWJ1Em","iOuv2mhloazl2OeF","KpSrLDPZXbNPPyeX","miMy0C1PqwNkOiqi","qaUXrMEHgYX02jWq","DVBR9nyuTcvqrtzv","OKmvhzualVxu1zVe","82F2LUdmogXPXtAE","jzg4YVY0E2aoHYcF","d2Z8rZpM2VI44I7y","qHXQNjmodGdjNAi2","mSymIhIxg8FIAauV","wTeyj2ndXcrKuuRi","STDci4MEIrZgDA6U","7NuTr7QCUeZ0Hv2E","OkfGoYEIhIJ448PK","bt6UU5vbR7R8gPhn","VwjxF4BSR0kieJrA","0qkq75WLtaSAa1ci","OKUHmi4J5aJvbgO3","TlDJDnEFCKFJlZ24","4zVZtz33z2pku4YT","3AOh30MGibYMKzhu","NwAROM6dVFUhxiMa","gPwQOC5jiXcGbdMb","Bb1qCDEAL1Z10TIo","B4urwArEsb5tkhdz","wXQAdTdARvVrX5fR","l72OePVgjg2dzMDl","7CHIhC3h5pXC9yhl","ij0CisXWp4Hl2bCH","9iWxm4JL4kQSzf3t","ijy1GxnM6X0vKabI","8fn9oEwkgGf0E1Zk","NlCaI6j5MxBbplsQ","kvhs82q1BgxrSgfV","6kk6AW4FJ7dhxLDv","937ewOGCUkETxTub"],"version":"2.5.5"}},"_id":"BJ40iKj20voUEsLL","system":{"description":"","autoTags":[],"manualTags":[],"quantity":{"value":1,"max":0},"weight":0,"cost":0,"containerId":"","treasure":false,"isContainer":false},"ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667775426217,"lastModifiedBy":"TmxwZSjVycovamI9"}} {"name":"Molecular Manipulation","type":"ability","img":"icons/magic/movement/abstract-ribbons-red-orange.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 45’

\n

Power Score: Int - 3

\n

Initial Cost: 6

\n

Maintenance Cost: 5/round

\n

The psionic character can weaken a substance by moving its molecules around at the rate two square inches per round.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"Bb1qCDEAL1Z10TIo"} {"name":"Dimension Walking","type":"ability","img":"icons/magic/control/debuff-energy-snare-purple-blue.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: N/A

\n

Power Score: CON - 2

\n

Initial Cost: 8

\n

Maintenance Cost: 4/turn

\n

This power allows the psionic character to travel long distances by passing through a pocket dimension. They can travel at the rate of 21 miles a turn.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"DVBR9nyuTcvqrtzv"} {"name":"Astral Navigation (AN)","type":"ability","img":"icons/tools/nautical/steering-wheel-blue.webp","data":{"pattern":"white","requirements":"onauk","roll":"1d6","rollType":"below","rollTarget":2,"blindroll":false,"description":"

 A roll is required to avoid getting lost in the vastness of the Astral sea.

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_t41pkzvwlfl","path":"Classes#/CF_SEP/Onauk#/CF_SEP/Sailor Skills","color":"#000000"}},"_id":"EWhYWzETGUlWklwT"} @@ -28,8 +28,8 @@ {"name":"Body Control","type":"ability","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: CON - 4

\n

Initial Cost: 7

\n

Maintenance Cost: 5/turn

\n

 

\n

The psionic character is able to adapt their body to survive in a hostile environment such as fire, water, acid, or poison.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"G9wcKtcEaUApLHvX"} {"name":"Body Equilibrium","type":"ability","img":"icons/skills/movement/arrow-upward-white.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: CON - 3

\n

Initial Cost: 2

\n

Maintenance Cost: 2/round

\n

Allows the psionic character to adjust their weight so that they may walk on water, quicksand, etc.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"GWg6jHP3PHhf5cz0"} {"name":"Astral Fortitude","type":"ability","img":"icons/magic/air/fog-gas-smoke-dense-blue.webp","data":{"pattern":"white","requirements":"astral-sailor","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

An astral sailor of 4th level or higher gains a +2 bonus to saves when resisting the effects of whatever plane they are on.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_yi8jeb3relj","path":"Classes#/CF_SEP/Astral Sailor","color":"#6e00ff"}},"_id":"HuhWSBgqIDDU8Owu"} -{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","data":{"description":"","quantity":{"value":1,"max":0},"treasure":false,"cost":0,"weight":0,"containerId":"","isContainer":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_jxfm3rgie28","path":"Classes#/CF_SEP/Aldhelsi","color":"#8c00ff","name":"Aldhelsi","children":[null,null,null,null,null,null,null],"folderPath":["temp_mq5kxj6d55"]}},"_id":"JLAp7TZTFgRfEe9Z"} -{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","data":{"description":"","quantity":{"value":1,"max":0},"treasure":false,"cost":0,"weight":0,"containerId":"","isContainer":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_3o267j934yc","path":"Classes#/CF_SEP/Astral Sailor#/CF_SEP/Sailor Skills","color":"#000000","name":"Sailor Skills","children":[null,null,null,null,null,null,null],"folderPath":["temp_mq5kxj6d55","temp_yi8jeb3relj"]}},"_id":"Jp8UbnsHTlA6hv6X"} +{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_jxfm3rgie28","path":"Classes#/CF_SEP/Aldhelsi","color":"#8c00ff","name":"Aldhelsi","children":[],"folderPath":["temp_mq5kxj6d55"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["pRnRAXI9nSxU5gxK","w5wYQXUJmztCrswV","NGOmtLXTeDF6pkaf","Zs4J9LJlVUiB4T5e","jg1roxc2GYGOH6qy","6gvZGQbKMkioWhqe","gBXoghGoX5YBMHsE"],"version":"2.5.5"}},"_id":"JLAp7TZTFgRfEe9Z","system":{"description":"","autoTags":[],"manualTags":[],"quantity":{"value":1,"max":0},"weight":0,"cost":0,"containerId":"","treasure":false,"isContainer":false},"ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667775426217,"lastModifiedBy":"TmxwZSjVycovamI9"}} +{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_3o267j934yc","path":"Classes#/CF_SEP/Astral Sailor#/CF_SEP/Sailor Skills","color":"#000000","name":"Sailor Skills","children":[],"folderPath":["temp_mq5kxj6d55","temp_yi8jeb3relj"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["ZTdmrAwHFZkb5Uvj","NGaneAXHhYSu7hKJ","agc4h50yAZW2vPgX","acIYGaYjA3EnmEgS","85cNWWWdgWpUErV8","MzjlS19o4ZkK02Cx","hdaEkwlRvWqxBlb8"],"version":"2.5.5"}},"_id":"Jp8UbnsHTlA6hv6X","system":{"description":"","autoTags":[],"manualTags":[],"quantity":{"value":1,"max":0},"weight":0,"cost":0,"containerId":"","treasure":false,"isContainer":false},"ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667775426217,"lastModifiedBy":"TmxwZSjVycovamI9"}} {"name":"Detect Evil","type":"ability","img":"icons/magic/perception/hand-eye-fire-blue.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 120’

\n

Power Score: WIS - 1

\n

Initial Cost: 2

\n

Maintenance Cost: 1/turn

\n

Objects enchanted for evil purposes or living beings with evil intentions are revealed by the aura.

\n
    \n
  • Intent only: This power does not grant the ability to read minds, but only grants a general sense of evil intent.
  • \n
  • Definition of evil: The referee must decide what is “evil”. Some things that are potentially harmful, like traps, are not “evil”.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"KpSrLDPZXbNPPyeX"} {"name":"Clairaudience","type":"ability","img":"icons/magic/control/debuff-energy-snare-purple-pink.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Unlimited

\n

Power Score: WIS - 3

\n

Initial Cost: 6

\n

Maintenance Cost: 4/round

\n

Allows the psionic character to hear clearly up to a certain range in a certain direction. The range of the power affects the power score modifier as per the table below:

\n
\n
\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
RangePower Score Modifier
300'0
3,000'-2
10 miles-4
100 miles-6
1,000 miles-8
10,000 miles-10
Interplanetary-12
\n

 

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"LefbspLcLpUWJ1Em"} {"name":"Shipwright (SW)","type":"ability","img":"icons/tools/smithing/hammer-maul-steel-grey.webp","data":{"pattern":"white","requirements":"astral-sailor","roll":"1d100","rollType":"below","rollTarget":60,"blindroll":false,"description":"

A roll is required to repair damage to a ship.

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_3o267j934yc","path":"Classes#/CF_SEP/Astral Sailor#/CF_SEP/Sailor Skills","color":"#000000"}},"_id":"MzjlS19o4ZkK02Cx"} @@ -46,7 +46,7 @@ {"name":"Mind Blank (D)","type":"ability","img":"icons/magic/control/silhouette-aura-energy.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: Wis - 7

\n

Initial Cost: 0

\n

Maintenance Cost: N/A

\n

This defensive power masks the mind of a psionic character from attacks and contact (see Contact from Attack, p45). Mind blank is always on for those who know it unless they specifically choose it not to be or are using a different defense mode.

\n
    \n
  • Additional power: The psionic character is able to initiate another non- defense mode psionic power on the same round as mind blank.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"TlDJDnEFCKFJlZ24"} {"name":"Charisma","type":"ability","img":"icons/creatures/magical/humanoid-silhouette-aliens-green.webp","data":{"pattern":"white","requirements":"onauk","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Other species often find onauks to be alien and difficult to communicate with. Reaction checks for creatures that are not onauks or aldhelsi suffer a -1 penalty. (see Monster Reaction Roll, under Encounters in OSE Core Rules)

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_adhfnk8unmn","path":"Classes#/CF_SEP/Onauk","color":"#5000ff"}},"_id":"TnIEZ3NVigZT9Fwr"} {"name":"Body Weaponry","type":"ability","img":"icons/magic/death/weapon-sword-skull-purple.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: CON - 3

\n

Initial Cost: 9

\n

Maintenance Cost: 4/round

\n

One of the psionic character’s limbs becomes a weapon of their choosing. The limb takes on the material of the weapon (wood, steel, etc).

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"UsUfflcIRys02qiU"} -{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","data":{"description":"","quantity":{"value":1,"max":0},"treasure":false,"cost":0,"weight":0,"containerId":"","isContainer":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_mq5kxj6d55","path":"Classes","color":"#8c00ff","name":"Classes","children":[],"folderPath":[]}},"_id":"Usg036PUlghBfUBn"} +{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_mq5kxj6d55","path":"Classes","color":"#8c00ff","name":"Classes","children":["temp_yi8jeb3relj","temp_adhfnk8unmn","temp_nwmwft0vk9","temp_jxfm3rgie28"],"folderPath":[],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":[],"version":"2.5.5"}},"_id":"Usg036PUlghBfUBn","system":{"description":"","autoTags":[],"manualTags":[],"quantity":{"value":1,"max":0},"weight":0,"cost":0,"containerId":"","treasure":false,"isContainer":false},"ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667775426218,"lastModifiedBy":"TmxwZSjVycovamI9"}} {"name":"Mass Domination","type":"ability","img":"icons/magic/control/silhouette-hold-beam-blue.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 120’

\n

Power Score: Wis - 6

\n

Initial Cost: Contact

\n

Maintenance Cost: varies

\n

The psionic character is able to dominate (see Contact, in Power & Energy) up to 5 creatures. Each target must be dominated separately and the maintenance cost for each must be paid at the rate of two times the target’s hit dice or level.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"VwjxF4BSR0kieJrA"} {"name":"Aura Alteration","type":"ability","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Touch

\n

Power Score: Wis - 4

\n

Initial Cost: 10 Maintenance Cost: n/a

\n

 

\n

This power can be used in two ways:

\n
    \n
  • Mask alignment and level: The true alignment and level of the character remains the same but anyone viewing the aura will be fooled.
  • \n
  • Remove geas or quest: If an attempt is being made to remove geas or a quest, the cost is 20 psionic energy instead of 10.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"WKj6FnC9K5Sz4y3H"} {"name":"Astral Navigation (AN)","type":"ability","img":"icons/tools/nautical/steering-wheel-blue.webp","data":{"pattern":"white","requirements":"astral-sailor","roll":"1d6","rollType":"below","rollTarget":2,"blindroll":false,"description":"

 A roll is required to avoid getting lost in the vastness of the Astral sea.

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_3o267j934yc","path":"Classes#/CF_SEP/Astral Sailor#/CF_SEP/Sailor Skills","color":"#000000"}},"_id":"ZTdmrAwHFZkb5Uvj"} @@ -69,7 +69,7 @@ {"name":"Psionic Blast (A)","type":"ability","img":"icons/magic/unholy/orb-beam-pink.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 60/120/180’

\n

Power Score: Wis - 5

\n

Initial Cost: 10

\n

Maintenance Cost: N/A

\n

This power is a dreadful mental attack that makes contact (see Contact from Attack, p45) with another psionic character’s mind. It has the following effect:

\n
    \n
  • Health Deception: If the target’s mind has already been contacted, they must save vs death or for 6 turns the target believes they have lost 80% of their remaining hit points. If they lose their perceived hit points the target will pass out. They will not die unless their actual hit points are depleted.
  • \n
\n

There are three ranges that effect the power score of psionic blast:

\n
    \n
  • 60 feet: no effect.
  • \n
  • 120 feet: -2 to power score.
  • \n
  • 180 feet: -5 to power score.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"l72OePVgjg2dzMDl"} {"name":"Expansion","type":"ability","img":"icons/magic/control/silhouette-grow-shrink-tan.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: Con - 2

\n

Initial Cost: 6

\n

Maintenance Cost: 1/round

\n

Allows the psionic character to increase their proportions by 50% per round up to four times their original size.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"mSymIhIxg8FIAauV"} {"name":"Detect Magic","type":"ability","img":"icons/magic/perception/eye-ringed-glow-angry-small-teal.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"

 

\n
\n
\n
\n

Range: 60’

\n

Power Score: INT - 1

\n

Initial Cost: 2

\n

Maintenance Cost: 1/turn

\n

Enchanted objects, areas, or creatures are caused to glow. Both permanent and temporary enchantments are revealed.

\n
\n
\n
\n

 

\n

 

","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"miMy0C1PqwNkOiqi"} -{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","data":{"description":"","quantity":{"value":1,"max":0},"treasure":false,"cost":0,"weight":0,"containerId":"","isContainer":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_t41pkzvwlfl","path":"Classes#/CF_SEP/Onauk#/CF_SEP/Sailor Skills","color":"#000000","name":"Sailor Skills","children":[null,null,null],"folderPath":["temp_mq5kxj6d55","temp_adhfnk8unmn"]}},"_id":"oFxFmuazefsiMfU3"} +{"name":"#[CF_tempEntity]","type":"item","img":"systems/ose/assets/default/item.png","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_t41pkzvwlfl","path":"Classes#/CF_SEP/Onauk#/CF_SEP/Sailor Skills","color":"#000000","name":"Sailor Skills","children":[],"folderPath":["temp_mq5kxj6d55","temp_adhfnk8unmn"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["EWhYWzETGUlWklwT","9QlNlW2kEOSuEaiX","6BiFEXEKjkgZWkKH"],"version":"2.5.5"}},"_id":"oFxFmuazefsiMfU3","system":{"description":"","autoTags":[],"manualTags":[],"quantity":{"value":1,"max":0},"weight":0,"cost":0,"containerId":"","treasure":false,"isContainer":false},"ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667775426218,"lastModifiedBy":"TmxwZSjVycovamI9"}} {"name":"After Reaching 9th Level","type":"ability","img":"icons/sundries/books/book-open-red.webp","data":{"pattern":"white","requirements":"aldhelsi","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

An aldhelsi may construct a stronghold on an island in the astral sea. Astral creatures within a 5 mile radius of the stronghold will become friendly to the aldhelsi. They may warn of intruders, carry messages and news, etc. In exchange for this friendship, the aldhelsi must protect the creatures from harm. An aldhelsi ruler may only hire aldhelsi mercenaries. Specialists and retainers of any race may be hired.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_jxfm3rgie28","path":"Classes#/CF_SEP/Aldhelsi","color":"#8c00ff"}},"_id":"pRnRAXI9nSxU5gxK"} {"name":"ESP","type":"ability","img":"icons/magic/perception/third-eye-blue-red.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Unlimited

\n

Power Score: Wis - 4

\n

Initial Cost: Contact

\n

Maintenance Cost: 6/round

\n

This power grants the psionic character the ability to perceive and understand the thoughts of other living creatures.

\n

Meaning: The psionic character understands the meaning of all thoughts even if they do not share the creature’s language.

\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"qHXQNjmodGdjNAi2"} {"name":"Dimension Door","type":"ability","img":"icons/magic/symbols/ring-circle-smoke-blue.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: 10’

\n

Power Score: CON - 4

\n

Initial Cost: 30

\n

Maintenance Cost: N/A

\n

The psionic character or a single creature is instantly transferred to another location up to 360’ distant. The destination may be selected in two ways:

\n
    \n
  1. Known location: A location, within 360’, known to the psionic character.
  2. \n
  3. An unknown location: Specified by a series of offsets (e.g. 120’ north, 160’ east, 80’ up) totaling not more than 360’.
  4. \n
\n

Stipulations: The following apply:

\n
    \n
  • If the destination is occupied: By a solid body, the power fails.
  • \n
  • If the target is unwilling: It may save versus spells to resist the teleportation.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"qaUXrMEHgYX02jWq"} @@ -80,11 +80,3 @@ {"name":"Precognition","type":"ability","img":"icons/magic/perception/orb-crystal-ball-scrying-blue.webp","data":{"pattern":"white","requirements":"","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Range: Self

\n

Power Score: Wis - 5

\n

Initial Cost: 24

\n

Maintenance Cost: N/A

\n

The psionic character is able to look into the future and see the most likely result of a plan or decision.

\n
    \n
  • Player knowledge: The referee should make the power check on behalf of the player in secret so that the player does not know if they actually succeeded.
  • \n
\n
\n
\n
","save":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_xlzozetgb4k","path":"Psionic Powers","color":"#0a00ff"}},"_id":"wXQAdTdARvVrX5fR"} {"name":"Berserk","type":"ability","img":"icons/creatures/abilities/mouth-teeth-human.webp","data":{"pattern":"white","requirements":"onauk","roll":"","rollType":"result","rollTarget":0,"blindroll":false,"description":"
\n
\n
\n

Onauk can spend 1 round in combat to try to go berserk. They make a save vs death. If they succeed they go berserk. Otherwise they can try again each round for up to ten rounds at which point they automatically succeed. Being berserk gives the Onauk the following attributes: 

\n
    \n
  • Attack bonus: The berserk onauk receives a +1 bonus to melee attacks.
  • \n
  • Magic resistance: The berserk onauk receives a +2 bonus to save vs spells against charm, fear, and hold person.
  • \n
  • Hit points bonus: The berserk onauk receives an additional +2 hit points per level.
  • \n
  • Reckless rage: The berserk onauk must stay in combat with a single target and cannot retreat until that target is dead or incapacitated. Otherwise berserk ends in 2 rounds.
  • \n
\n

These attributes end when the onauk is no longer berserk.

\n

Player Knowledge

\n

Upon entering berserk, the player should inform the referee of their character’s current hit points. The referee should then calculate the additional temporary hit points and keep track until berserk has ended.

\n
\n
\n
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\n
\n
\n

Onauk can use all types of weapons and can use leather armor, chainmail, and shields.

\n
\n
\n
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a/packs/items/CURRENT b/packs/items/CURRENT new file mode 100644 index 0000000..42c62b6 --- /dev/null +++ b/packs/items/CURRENT @@ -0,0 +1 @@ +MANIFEST-000015 diff --git a/packs/items/LOCK b/packs/items/LOCK new file mode 100644 index 0000000..e69de29 diff --git a/packs/items/LOG b/packs/items/LOG new file mode 100644 index 0000000..908b007 --- /dev/null +++ b/packs/items/LOG @@ -0,0 +1,3 @@ +2023/06/04-13:34:58.897506 3131ae000 Recovering log #12 +2023/06/04-13:34:58.897944 3131ae000 Delete type=0 #12 +2023/06/04-13:34:58.897983 3131ae000 Delete type=3 #10 diff --git a/packs/items/LOG.old b/packs/items/LOG.old new file mode 100644 index 0000000..577fc1f --- /dev/null +++ b/packs/items/LOG.old @@ -0,0 +1,15 @@ +2023/06/04-13:07:57.425870 3129af000 Recovering log #8 +2023/06/04-13:07:57.426468 3129af000 Delete type=3 #6 +2023/06/04-13:07:57.426534 3129af000 Delete type=0 #8 +2023/06/04-13:34:54.885713 30c822000 Level-0 table #13: started +2023/06/04-13:34:54.886527 30c822000 Level-0 table #13: 51740 bytes OK +2023/06/04-13:34:54.886683 30c822000 Delete type=0 #11 +2023/06/04-13:34:54.886761 30c822000 Manual compaction at level-0 from '!folders!4cEtQUo4MK9D6bzh' @ 72057594037927935 : 1 .. '!items!xle9Z75Ony2XeBZY' @ 0 : 0; will stop at (end) +2023/06/04-13:34:54.886784 30c822000 Manual compaction at level-1 from '!folders!4cEtQUo4MK9D6bzh' @ 72057594037927935 : 1 .. '!items!xle9Z75Ony2XeBZY' @ 0 : 0; will stop at '!items!xle9Z75Ony2XeBZY' @ 194 : 1 +2023/06/04-13:34:54.886789 30c822000 Compacting 1@1 + 1@2 files +2023/06/04-13:34:54.887708 30c822000 Generated table #14@1: 90 keys, 51740 bytes +2023/06/04-13:34:54.887715 30c822000 Compacted 1@1 + 1@2 files => 51740 bytes +2023/06/04-13:34:54.887759 30c822000 compacted to: files[ 0 0 1 0 0 0 0 ] +2023/06/04-13:34:54.887789 30c822000 Delete type=2 #13 +2023/06/04-13:34:54.887844 30c822000 Delete type=2 #5 +2023/06/04-13:34:54.887904 30c822000 Manual compaction at level-1 from '!items!xle9Z75Ony2XeBZY' @ 194 : 1 .. '!items!xle9Z75Ony2XeBZY' @ 0 : 0; will stop at (end) diff --git a/packs/items/MANIFEST-000015 b/packs/items/MANIFEST-000015 new file mode 100644 index 0000000..de5eeed Binary files /dev/null and b/packs/items/MANIFEST-000015 differ diff --git a/packs/journalentries.db b/packs/journalentries.db index bf3086f..99b5e4c 100644 --- a/packs/journalentries.db +++ b/packs/journalentries.db @@ -1,16 +1 @@ -{"name":"Aldhelsi Level Progression","content":"
\n
\n
\n

Requirements: Minimum INT 9, minimum WIS 9, minimum CON 9 Prime requisite: WIS and CON

\n

Hit Dice: 1d6

\n

Maximum level: 10

\n

Armour: Any, including shields

\n

Weapons: Any

\n

Languages: Alignment, Common, Aldhelsir, Gnoll, Hobgoblin, Onauki

\n

Aldhelsi are short, pale, and slender fey demihumans with pointed ears. They typically weigh about 100 pounds and are between 4 1/2 and 5 feet tall. Having been lost on the astral sea for generations, they seek endlessly for their home plane. Aldhelsi are fierce psionic warriors. Prime requisites: An aldhelsi with at least a 13 WIS and CON gains a 5% bonus to experience. An aldhelsi with a WIS of at least 16 and a CON of at least 13 receives a +10% XP bonus.

\n
\n
\n
\n

","folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_bdar0sxxnuu","path":"Progression and Psionics","color":"#000000"}},"_id":"OoIqOKf6CilOlccF"} -{"name":"Astral Sailor Level Progression","content":"
\n
\n
\n

Requirements: None

\n

Prime requisite: DEX

\n

Hit Dice: 1d6

\n

Maximum level: 14

\n

Armour: Leather, shields

\n

Weapons: Any

\n

Languages: Alignment, Common

\n

Astral sailors are adventurers who make their living on the sea of souls. They are skilled at astral navigation as well as survival on the hostile planes of the multiverse.

\n
\n
\n
\n

","folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_bdar0sxxnuu","path":"Progression and Psionics","color":"#000000"}},"_id":"S8p7msgbKi9ovnGr"} -{"name":"Power & Energy","content":"

Using Psionics

\n
\n

Power Scores: Each psionic power has a power score related to a basic attribute (INT, WIS, CON). The power score for each power is equal to its related ability plus or minus a modifier. As such a psionic power with a power score of “CON – 2” would have a power score of 2 less than the character’s constitution score.

\n

Power Checks: When attempting to use a psionic power a character makes a check by rolling a d20. If the result is less than or equal to the power score of the psionic power, the character succeeds. If successful, the cost of the power is deducted from the pool of psionic energy. If the result is higher than the power score, the character fails to use their psionic power and half of the cost is deduced from the energy pool.

\n

Maintaining Powers: Certain psionic powers can be maintained until the character decides to end them. The additional cost of maintaining the power is listed under its description.

\n
\n

Psionic Energy

\n
\n

Each psionic character has a pool of psionic energy that they expend to use their powers. The amount of energy they have to expend is determined by their experience and ability scores as detailed below.

\n\n

So a psion with a WIS of 16, INT of 17, and CON of 18 would have a starting psionic energy of 29 (24 + 2 + 3).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Ability ScoreBase PotentialModifiers
\n

12 or lower

\n
200
13-1522+1
16-1724+2
1826+3
\n
\n
\n
\n

Gaining a level: Psionic energy increases by 10 plus the WIS modifier. So a psion with a WIS of 16 gains 11 psionic energy on leveling (10 + 1).

\n
\n
\n
\n

Recovering Energy

\n

Psionic energy is recovered by resting, depending on the activity, as listed on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ActivityEnergy Recovered
Hard Exertionnone
Walking, riding3/hr
Sitting, resting6/hr
Sleeping12/hr
\n

Contact

\n

Certain psionic powers list contact as their initial cost. In such a case, contact must be made prior to the power being used. All psionic characters innately have the ability to contact others. The cost of contact is based on the hit dice or level of the target and is listed on the table below:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Levels or Hit DicePsionic Energy
1-53
6-108
11-1413
\n
\n
\n
\n

Once contact is made the cost to maintain it is 1 energy per round. Certain powers such as attack modes also establish contact (see Contact from Attack, p45).

\n

The Target

\n

Non psionic characters are automatically contacted. Psionic characters can be contacted if willing. Otherwise attack modes must be used.

\n

Psionic Combat

\n
\n
\n
\n
\n
\n
\n

A battle with psionic characters follows the same rules as normal combat (see Combat in Old-School Essentials Core Rules) with the addition of the following rules.

\n
\n
\n
\n

Powers in Combat

\n

Only one psionic power can be initiated per round with the following exceptions:

\n\n

Contested Psionics

\n
\n

When two characters engage in psionic combat, the two power checks are compared. The character with the higher successful roll wins. If neither power checks succeed or the rolls are equal than the defender wins.

\n

Attack Modes

\n

 

\n
\n
\n
\n

Five specific psionic powers are used for attacking and establishing contact. They are:

\n
    \n
  • \n

      Ego Whip (p50)

    \n
  • \n
  • \n

      Id Insinuation (p51)

    \n
  • \n
  • \n

      Mind Thrust (p53)

    \n
  • \n
  • \n

      Psionic Blast (p54)

    \n
  • \n
  • \n

      Psychic Crush (p54)

    \n

    Attack modes are normal powers and count towards the total powers known.

    \n

    Two Attacks

    \n

    Unlike other powers the same attack mode can be initiated twice per round. A power check is required for each attack.

    \n
  • \n
\n

 

\n
\n
\n
\nContact from Attack
\n
 
\n
Even though contact (see Contact, p43) is made through attack modes it takes more than one attempt. Three successful attacks results in contact with the defender.\n

Attack Modifiers

\n

The potency of an attack mode depends on the defense mode being used against it. The table below shows the modifier to add or subtract to the attack mode’s power score depending on the defense mode being used.

\n

Defense Modes

\n

Five specific psionic powers are used for self defense. They are:

\n
\n
\n
\n
    \n
  • \n

      Intellect Fortress (p51)

    \n
  • \n
  • \n

      Mental Barrier (p52)

    \n
  • \n
  • \n

      Mind Blank (p52)

    \n
  • \n
  • \n

      Thought Shield (p57)

    \n
  • \n
  • \n

      Tower of Iron Will (p57)

    \n

    Each psionic character starts off knowing one defense mode. Subsequent modes are learned upon leveling, as described in the class description.

    \n
  • \n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
 Intellect FortressMental BarrierMind BlankThought ShieldTower of Iron Will
Ego Whip-4-3+50-5
Id Insinuation-1+4-3+2-3
Mind Thrust-4-4+5-2-5
Psionic Blast-10+2+3-2
Psychic Crush-3-1+1-3-4
\n
\n
\n
\n
\n
","folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_bdar0sxxnuu","path":"Progression and Psionics","color":"#000000"}},"_id":"U2I4Syg7zoLN5tcO"} -{"name":"Psion Level Progression","content":"
\n
\n
\n

Requirements: Minimum INT 9, minimum CON 9

\n

Prime requisite: INT and WIS Hit Dice: 1d4

\n

Maximum level: 14

\n

Armour: Leather, shields

\n

Weapons: Dagger, Sword, Shortbow

\n

Languages: Alignment, Common

\n

Psions are masters of the mind who are able to bend their will to manifest amazing powers. They are rare to come across, but their psychic powers are legendary.

\n

Prime requisites: A psion with at least a 13 in one requisite gains a 5% bonus to experience. If both INT and WIS are 16 or higher, the psion gets a 10% bonus.

\n
\n
\n
\n

","folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_bdar0sxxnuu","path":"Progression and Psionics","color":"#000000"}},"_id":"ZCkivZFHYaQ1j4OO"} -{"name":"*Credits*","content":"

The Classes and Psionic powers in this module were created by the great minds at Planar Compass.

\n

If you enjoy these creations, consider picking up their zines if you haven't already.

\n
\n
\n
\n
\n
\n
\n

Writing, editing, and layout: D.M. Wilson
Writing and editing: Sarah Brunt
Art: Pencils & Ink by Chris Downey, Color by D.M. Wilson

\n
\n
\n
\n
\n
\n
","folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"core":{"sourceId":"JournalEntry.xv8CmwDmuTJ1iMZj"}},"_id":"l0jOOsmxcanQ4bSs"} -{"name":"#[CF_tempEntity]","content":"","folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_bdar0sxxnuu","path":"Progression and Psionics","color":"#000000","name":"Progression and Psionics","children":[null,null,null,null,null],"folderPath":[]}},"_id":"vTplnJG50giURIuC"} -{"name":"Onauk Level Progression","content":"
\n
\n
\n

Requirements: Minimum CON 9

\n

Prime requisite: STR

\n

Hit Dice: 1d8

\n

Maximum level: 9

\n

Armour: Leather, chainmail, shields

\n

Weapons: Any

\n

Languages: Alignment, Common, Onauki, Aldhelsir

\n

On their home plane the Onauk were masters of all they surveyed. But they were confined. Wandering aldhelsi, their sudden appearance revealing that new worlds awaited to be explored, bargained with the Onauk. In exchange for their aid in defense, the Aldhelsi showed the Onauks the ways of Astral travel.

\n

They are typically six to seven feet tall with blue or purple skin, horns, enlarged lower canines, and long ears.

\n
\n
\n
\n

","folder":null,"sort":0,"permission":{"default":0,"PxqQojdX3Ghz8Uq5":3},"flags":{"cf":{"id":"temp_bdar0sxxnuu","path":"Progression and Psionics","color":"#000000"}},"_id":"zBoEVcuncGxBbNnL"} -{"name":"#[CF_tempEntity]","folder":null,"sort":0,"flags":{"cf":{"id":"temp_bdar0sxxnuu","path":"Progression and Psionics","color":"#000000","name":"Progression and Psionics","children":[],"folderPath":[],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["OoIqOKf6CilOlccF","S8p7msgbKi9ovnGr","zBoEVcuncGxBbNnL","U2I4Syg7zoLN5tcO","ZCkivZFHYaQ1j4OO"],"version":"2.5.5"}},"_id":"vTplnJG50giURIuC","ownership":{"default":0,"PxqQojdX3Ghz8Uq5":3},"pages":[],"_stats":{"systemId":"ose","systemVersion":"1.6.8","coreVersion":"10.288","createdTime":null,"modifiedTime":1667776575750,"lastModifiedBy":"TmxwZSjVycovamI9"}} -{"$$deleted":true,"_id":"vTplnJG50giURIuC"} -{"$$deleted":true,"_id":"OoIqOKf6CilOlccF"} -{"$$deleted":true,"_id":"S8p7msgbKi9ovnGr"} -{"$$deleted":true,"_id":"zBoEVcuncGxBbNnL"} -{"$$deleted":true,"_id":"U2I4Syg7zoLN5tcO"} -{"$$deleted":true,"_id":"ZCkivZFHYaQ1j4OO"} -{"$$deleted":true,"_id":"l0jOOsmxcanQ4bSs"} {"name":"Planar Compass Class Options","pages":[{"sort":100000,"name":"PLANAR COMPASS CREDITS","type":"text","_id":"VAfOSknvFk6GAsgN","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

Before listing off these wonderful classes from the folks at Planar Compass, I just wanted to express that they have been doing incredible work on creating all the planar chaos your players could hope for, including planes, planar ships, planar monsters, and just plain fun. If you like the classes you see, feel free to support them at:

https://www.planarcompass.com

Enoy!

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"name":"Aldhelsi","type":"text","title":{"show":true,"level":1},"text":{"format":1,"content":"

Requirements: Minimum INT 9, minimum WIS 9, minimum CON 9 Prime requisite: WIS and CON

Hit Dice: 1d6

Maximum level: 10

Armour: Any, including shields

Weapons: Any

Languages: Alignment, Common, Aldhelsir, Gnoll, Hobgoblin, Onauki

Aldhelsi are short, pale, and slender fey demihumans with pointed ears. They typically weigh about 100 pounds and are between 4 1/2 and 5 feet tall. Having been lost on the astral sea for generations, they seek endlessly for their home plane. Aldhelsi are fierce psionic warriors. Prime requisites: An aldhelsi with at least a 13 WIS and CON gains a 5% bonus to experience. An aldhelsi with a WIS of at least 16 and a CON of at least 13 receives a +10% XP bonus.

Abilities

@UUID[Compendium.planar-compass-classes.items.w5wYQXUJmztCrswV]{Combat}

@UUID[Compendium.planar-compass-classes.items.NGOmtLXTeDF6pkaf]{Infravision}

@UUID[Compendium.planar-compass-classes.items.Zs4J9LJlVUiB4T5e]{Magic Resistance}

@UUID[Compendium.planar-compass-classes.items.jg1roxc2GYGOH6qy]{Planar Resistance}

@UUID[Compendium.planar-compass-classes.items.6gvZGQbKMkioWhqe]{Portal Guide}

@UUID[Compendium.planar-compass-classes.items.gBXoghGoX5YBMHsE]{Psionic Powers}

@UUID[Compendium.planar-compass-classes.items.pRnRAXI9nSxU5gxK]{After Reaching 9th Level}

Progression

Psionic Powers

@UUID[Compendium.planar-compass-classes.items.3rF4ja8ath9T9TGc]{Astral Projection}

@UUID[Compendium.planar-compass-classes.items.WKj6FnC9K5Sz4y3H]{Aura Alteration}

@UUID[Compendium.planar-compass-classes.items.G9wcKtcEaUApLHvX]{Body Control}

@UUID[Compendium.planar-compass-classes.items.GWg6jHP3PHhf5cz0]{Body Equilibrium}

@UUID[Compendium.planar-compass-classes.items.UsUfflcIRys02qiU]{Body Weaponry}

@UUID[Compendium.planar-compass-classes.items.FUEn5kM50ywxQtpy]{Cell Adjustment}

@UUID[Compendium.planar-compass-classes.items.LefbspLcLpUWJ1Em]{Clairaudience}

@UUID[Compendium.planar-compass-classes.items.iOuv2mhloazl2OeF]{Clairvoyance}

@UUID[Compendium.planar-compass-classes.items.KpSrLDPZXbNPPyeX]{Detect Evil}

@UUID[Compendium.planar-compass-classes.items.miMy0C1PqwNkOiqi]{Detect Magic}

@UUID[Compendium.planar-compass-classes.items.qaUXrMEHgYX02jWq]{Dimension Door}

@UUID[Compendium.planar-compass-classes.items.DVBR9nyuTcvqrtzv]{Dimension Walking}

@UUID[Compendium.planar-compass-classes.items.OKmvhzualVxu1zVe]{Domination}

@UUID[Compendium.planar-compass-classes.items.qHXQNjmodGdjNAi2]{ESP}

@UUID[Compendium.planar-compass-classes.items.82F2LUdmogXPXtAE]{Ego Whip (A)}

@UUID[Compendium.planar-compass-classes.items.jzg4YVY0E2aoHYcF]{Empathy}

@UUID[Compendium.planar-compass-classes.items.d2Z8rZpM2VI44I7y]{Energy Control}

@UUID[Compendium.planar-compass-classes.items.mSymIhIxg8FIAauV]{Expansion}

@UUID[Compendium.planar-compass-classes.items.wTeyj2ndXcrKuuRi]{Hypnosis}

@UUID[Compendium.planar-compass-classes.items.STDci4MEIrZgDA6U]{Id Insinuation (A)}

@UUID[Compendium.planar-compass-classes.items.7NuTr7QCUeZ0Hv2E]{Intellect Fortress}

@UUID[Compendium.planar-compass-classes.items.OkfGoYEIhIJ448PK]{Invisibility}

@UUID[Compendium.planar-compass-classes.items.bt6UU5vbR7R8gPhn]{Levitation}

@UUID[Compendium.planar-compass-classes.items.VwjxF4BSR0kieJrA]{Mass Domination}

@UUID[Compendium.planar-compass-classes.items.0qkq75WLtaSAa1ci]{Mental Barrier (D)}

@UUID[Compendium.planar-compass-classes.items.OKUHmi4J5aJvbgO3]{Mind Bar}

@UUID[Compendium.planar-compass-classes.items.TlDJDnEFCKFJlZ24]{Mind Blank (D)}

@UUID[Compendium.planar-compass-classes.items.4zVZtz33z2pku4YT]{Mind Link}

@UUID[Compendium.planar-compass-classes.items.3AOh30MGibYMKzhu]{Mind Over Body}

@UUID[Compendium.planar-compass-classes.items.NwAROM6dVFUhxiMa]{Mind Thrust (A)}

@UUID[Compendium.planar-compass-classes.items.gPwQOC5jiXcGbdMb]{Molecular Agitation}

@UUID[Compendium.planar-compass-classes.items.Bb1qCDEAL1Z10TIo]{Molecular Manipulation}

@UUID[Compendium.planar-compass-classes.items.B4urwArEsb5tkhdz]{Molecular Rearrangement}

@UUID[Compendium.planar-compass-classes.items.wXQAdTdARvVrX5fR]{Precognition}

@UUID[Compendium.planar-compass-classes.items.l72OePVgjg2dzMDl]{Psionic Blast (A)}

@UUID[Compendium.planar-compass-classes.items.7CHIhC3h5pXC9yhl]{Psychic Crush (A)}

@UUID[Compendium.planar-compass-classes.items.ij0CisXWp4Hl2bCH]{Reduction}

@UUID[Compendium.planar-compass-classes.items.9iWxm4JL4kQSzf3t]{Shape Alteration}

@UUID[Compendium.planar-compass-classes.items.ijy1GxnM6X0vKabI]{Suspend Animation}

@UUID[Compendium.planar-compass-classes.items.8fn9oEwkgGf0E1Zk]{Telekinesis}

@UUID[Compendium.planar-compass-classes.items.NlCaI6j5MxBbplsQ]{Telempathic Projection}

@UUID[Compendium.planar-compass-classes.items.kvhs82q1BgxrSgfV]{Teleport}

@UUID[Compendium.planar-compass-classes.items.6kk6AW4FJ7dhxLDv]{Thought Shield (D)}

@UUID[Compendium.planar-compass-classes.items.937ewOGCUkETxTub]{Tower of Iron Will (D)}

","markdown":""},"_id":"LK5GZvQA0SWplNSK","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":100000,"ownership":{"default":-1},"flags":{"core":{"sourceId":"Compendium.planar-compass-classes.journalentries.OoIqOKf6CilOlccF.JournalEntryPage.LK5GZvQA0SWplNSK"}}},{"name":"Astral Sailor","type":"text","title":{"show":true,"level":1},"text":{"format":1,"content":"

Requirements: None

Prime requisite: DEX

Hit Dice: 1d6

Maximum level: 14

Armour: Leather, shields

Weapons: Any

Languages: Alignment, Common

Astral sailors are adventurers who make their living on the sea of souls. They are skilled at astral navigation as well as survival on the hostile planes of the multiverse.

Abilities

@UUID[Compendium.planar-compass-classes.items.HuhWSBgqIDDU8Owu]{Astral Fortitude}

@UUID[Compendium.planar-compass-classes.items.bJwCeMY6gHBFrqQM]{Combat}

@UUID[Compendium.planar-compass-classes.items.6xTCJB1Z7PWbhaXH]{Safe Harbor}

@UUID[Compendium.planar-compass-classes.items.uBBCyJwJ5MPXi1JF]{Sailor Skills}

@UUID[Compendium.planar-compass-classes.items.6PohvfvCHlM4sb8P]{Swashbuckler}

@UUID[Compendium.planar-compass-classes.items.ZTdmrAwHFZkb5Uvj]{Astral Navigation (AN)}

@UUID[Compendium.planar-compass-classes.items.NGaneAXHhYSu7hKJ]{Cartography (CT)}

@UUID[Compendium.planar-compass-classes.items.agc4h50yAZW2vPgX]{Fortune Telling (FT)}

@UUID[Compendium.planar-compass-classes.items.acIYGaYjA3EnmEgS]{Heraldry}

@UUID[Compendium.planar-compass-classes.items.85cNWWWdgWpUErV8]{Looting}

@UUID[Compendium.planar-compass-classes.items.MzjlS19o4ZkK02Cx]{Shipwright (SW)}

@UUID[Compendium.planar-compass-classes.items.hdaEkwlRvWqxBlb8]{Signaling}

Progression

","markdown":""},"_id":"4TjQWQqUpDsMsCt5","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":100000,"ownership":{"default":-1},"flags":{"core":{"sourceId":"Compendium.planar-compass-classes.journalentries.S8p7msgbKi9ovnGr.JournalEntryPage.4TjQWQqUpDsMsCt5"}}},{"name":"Onauk","type":"text","title":{"show":true,"level":1},"text":{"format":1,"content":"

Requirements: Minimum CON 9

Prime requisite: STR

Hit Dice: 1d8

Maximum level: 9

Armour: Leather, chainmail, shields

Weapons: Any

Languages: Alignment, Common, Onauki, Aldhelsir

On their home plane the Onauk were masters of all they surveyed. But they were confined. Wandering aldhelsi, their sudden appearance revealing that new worlds awaited to be explored, bargained with the Onauk. In exchange for their aid in defense, the Aldhelsi showed the Onauks the ways of Astral travel.

They are typically six to seven feet tall with blue or purple skin, horns, enlarged lower canines, and long ears.

Abilities

@UUID[Compendium.planar-compass-classes.items.xf8mc4GUvIao2Q51]{Berserk}

@UUID[Compendium.planar-compass-classes.items.TnIEZ3NVigZT9Fwr]{Charisma}

@UUID[Compendium.planar-compass-classes.items.xle9Z75Ony2XeBZY]{Combat}

@UUID[Compendium.planar-compass-classes.items.T2gsN7apksiP5fh9]{Infravision}

@UUID[Compendium.planar-compass-classes.items.PqvougP1t8XWupfX]{Sailor Skills}

@UUID[Compendium.planar-compass-classes.items.EWhYWzETGUlWklwT]{Astral Navigation (AN)}

@UUID[Compendium.planar-compass-classes.items.9QlNlW2kEOSuEaiX]{Looting}

@UUID[Compendium.planar-compass-classes.items.6BiFEXEKjkgZWkKH]{Shipwright (SW)}

Progression

","markdown":""},"_id":"4MWXwGLbhhDRxaA5","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":150000,"ownership":{"default":-1},"flags":{"core":{"sourceId":"Compendium.planar-compass-classes.journalentries.zBoEVcuncGxBbNnL.JournalEntryPage.4MWXwGLbhhDRxaA5"}}},{"name":"Power & Energy","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Using Psionics

\n
\n

Power Scores: Each psionic power has a power score related to a basic attribute (INT, WIS, CON). The power score for each power is equal to its related ability plus or minus a modifier. As such a psionic power with a power score of “CON – 2” would have a power score of 2 less than the character’s constitution score.

\n

Power Checks: When attempting to use a psionic power a character makes a check by rolling a d20. If the result is less than or equal to the power score of the psionic power, the character succeeds. If successful, the cost of the power is deducted from the pool of psionic energy. If the result is higher than the power score, the character fails to use their psionic power and half of the cost is deduced from the energy pool.

\n

Maintaining Powers: Certain psionic powers can be maintained until the character decides to end them. The additional cost of maintaining the power is listed under its description.

\n
\n

Psionic Energy

\n
\n

Each psionic character has a pool of psionic energy that they expend to use their powers. The amount of energy they have to expend is determined by their experience and ability scores as detailed below.

\n\n

So a psion with a WIS of 16, INT of 17, and CON of 18 would have a starting psionic energy of 29 (24 + 2 + 3).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Ability ScoreBase PotentialModifiers
\n

12 or lower

\n
200
13-1522+1
16-1724+2
1826+3
\n
\n
\n
\n

Gaining a level: Psionic energy increases by 10 plus the WIS modifier. So a psion with a WIS of 16 gains 11 psionic energy on leveling (10 + 1).

\n
\n
\n
\n

Recovering Energy

\n

Psionic energy is recovered by resting, depending on the activity, as listed on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ActivityEnergy Recovered
Hard Exertionnone
Walking, riding3/hr
Sitting, resting6/hr
Sleeping12/hr
\n

Contact

\n

Certain psionic powers list contact as their initial cost. In such a case, contact must be made prior to the power being used. All psionic characters innately have the ability to contact others. The cost of contact is based on the hit dice or level of the target and is listed on the table below:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Levels or Hit DicePsionic Energy
1-53
6-108
11-1413
\n
\n
\n
\n

Once contact is made the cost to maintain it is 1 energy per round. Certain powers such as attack modes also establish contact (see Contact from Attack, p45).

\n

The Target

\n

Non psionic characters are automatically contacted. Psionic characters can be contacted if willing. Otherwise attack modes must be used.

\n

Psionic Combat

\n
\n
\n
\n
\n
\n
\n

A battle with psionic characters follows the same rules as normal combat (see Combat in Old-School Essentials Core Rules) with the addition of the following rules.

\n
\n
\n
\n

Powers in Combat

\n

Only one psionic power can be initiated per round with the following exceptions:

\n\n

Contested Psionics

\n
\n

When two characters engage in psionic combat, the two power checks are compared. The character with the higher successful roll wins. If neither power checks succeed or the rolls are equal than the defender wins.

\n

Attack Modes

\n

 

\n
\n
\n
\n

Five specific psionic powers are used for attacking and establishing contact. They are:

\n
    \n
  • \n

      Ego Whip (p50)

    \n
  • \n
  • \n

      Id Insinuation (p51)

    \n
  • \n
  • \n

      Mind Thrust (p53)

    \n
  • \n
  • \n

      Psionic Blast (p54)

    \n
  • \n
  • \n

      Psychic Crush (p54)

    \n

    Attack modes are normal powers and count towards the total powers known.

    \n

    Two Attacks

    \n

    Unlike other powers the same attack mode can be initiated twice per round. A power check is required for each attack.

    \n
  • \n
\n

 

\n
\n
\n
\nContact from Attack
\n
 
\n
Even though contact (see Contact, p43) is made through attack modes it takes more than one attempt. Three successful attacks results in contact with the defender.\n

Attack Modifiers

\n

The potency of an attack mode depends on the defense mode being used against it. The table below shows the modifier to add or subtract to the attack mode’s power score depending on the defense mode being used.

\n

Defense Modes

\n

Five specific psionic powers are used for self defense. They are:

\n
\n
\n
\n
    \n
  • \n

      Intellect Fortress (p51)

    \n
  • \n
  • \n

      Mental Barrier (p52)

    \n
  • \n
  • \n

      Mind Blank (p52)

    \n
  • \n
  • \n

      Thought Shield (p57)

    \n
  • \n
  • \n

      Tower of Iron Will (p57)

    \n

    Each psionic character starts off knowing one defense mode. Subsequent modes are learned upon leveling, as described in the class description.

    \n
  • \n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
 Intellect FortressMental BarrierMind BlankThought ShieldTower of Iron Will
Ego Whip-4-3+50-5
Id Insinuation-1+4-3+2-3
Mind Thrust-4-4+5-2-5
Psionic Blast-10+2+3-2
Psychic Crush-3-1+1-3-4
\n
\n
\n
\n
\n
"},"_id":"7Rs5Uf9l6CzkqhPH","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":300000,"ownership":{"default":-1},"flags":{"core":{"sourceId":"Compendium.planar-compass-classes.journalentries.U2I4Syg7zoLN5tcO.JournalEntryPage.7Rs5Uf9l6CzkqhPH"}}},{"name":"Psion","type":"text","title":{"show":true,"level":1},"text":{"format":1,"content":"

Requirements: Minimum INT 9, minimum CON 9

Prime requisite: INT and WIS Hit Dice: 1d4

Maximum level: 14

Armour: Leather, shields

Weapons: Dagger, Sword, Shortbow

Languages: Alignment, Common

Psions are masters of the mind who are able to bend their will to manifest amazing powers. They are rare to come across, but their psychic powers are legendary.

Prime requisites: A psion with at least a 13 in one requisite gains a 5% bonus to experience. If both INT and WIS are 16 or higher, the psion gets a 10% bonus.

Abilities

@UUID[Compendium.planar-compass-classes.items.kwZR8Kebf24hnP4n]{Combat}

@UUID[Compendium.planar-compass-classes.items.uY2w3xOn9JOoHmc1]{Psionic Powers} - see below progression:

Psionic Powers

@UUID[Compendium.planar-compass-classes.items.3rF4ja8ath9T9TGc]{Astral Projection}

@UUID[Compendium.planar-compass-classes.items.WKj6FnC9K5Sz4y3H]{Aura Alteration}

@UUID[Compendium.planar-compass-classes.items.G9wcKtcEaUApLHvX]{Body Control}

@UUID[Compendium.planar-compass-classes.items.GWg6jHP3PHhf5cz0]{Body Equilibrium}

@UUID[Compendium.planar-compass-classes.items.UsUfflcIRys02qiU]{Body Weaponry}

@UUID[Compendium.planar-compass-classes.items.FUEn5kM50ywxQtpy]{Cell Adjustment}

@UUID[Compendium.planar-compass-classes.items.LefbspLcLpUWJ1Em]{Clairaudience}

@UUID[Compendium.planar-compass-classes.items.iOuv2mhloazl2OeF]{Clairvoyance}

@UUID[Compendium.planar-compass-classes.items.KpSrLDPZXbNPPyeX]{Detect Evil}

@UUID[Compendium.planar-compass-classes.items.miMy0C1PqwNkOiqi]{Detect Magic}

@UUID[Compendium.planar-compass-classes.items.qaUXrMEHgYX02jWq]{Dimension Door}

@UUID[Compendium.planar-compass-classes.items.DVBR9nyuTcvqrtzv]{Dimension Walking}

@UUID[Compendium.planar-compass-classes.items.OKmvhzualVxu1zVe]{Domination}

@UUID[Compendium.planar-compass-classes.items.qHXQNjmodGdjNAi2]{ESP}

@UUID[Compendium.planar-compass-classes.items.82F2LUdmogXPXtAE]{Ego Whip (A)}

@UUID[Compendium.planar-compass-classes.items.jzg4YVY0E2aoHYcF]{Empathy}

@UUID[Compendium.planar-compass-classes.items.d2Z8rZpM2VI44I7y]{Energy Control}

@UUID[Compendium.planar-compass-classes.items.mSymIhIxg8FIAauV]{Expansion}

@UUID[Compendium.planar-compass-classes.items.wTeyj2ndXcrKuuRi]{Hypnosis}

@UUID[Compendium.planar-compass-classes.items.STDci4MEIrZgDA6U]{Id Insinuation (A)}

@UUID[Compendium.planar-compass-classes.items.7NuTr7QCUeZ0Hv2E]{Intellect Fortress}

@UUID[Compendium.planar-compass-classes.items.OkfGoYEIhIJ448PK]{Invisibility}

@UUID[Compendium.planar-compass-classes.items.bt6UU5vbR7R8gPhn]{Levitation}

@UUID[Compendium.planar-compass-classes.items.VwjxF4BSR0kieJrA]{Mass Domination}

@UUID[Compendium.planar-compass-classes.items.0qkq75WLtaSAa1ci]{Mental Barrier (D)}

@UUID[Compendium.planar-compass-classes.items.OKUHmi4J5aJvbgO3]{Mind Bar}

@UUID[Compendium.planar-compass-classes.items.TlDJDnEFCKFJlZ24]{Mind Blank (D)}

@UUID[Compendium.planar-compass-classes.items.4zVZtz33z2pku4YT]{Mind Link}

@UUID[Compendium.planar-compass-classes.items.3AOh30MGibYMKzhu]{Mind Over Body}

@UUID[Compendium.planar-compass-classes.items.NwAROM6dVFUhxiMa]{Mind Thrust (A)}

@UUID[Compendium.planar-compass-classes.items.gPwQOC5jiXcGbdMb]{Molecular Agitation}

@UUID[Compendium.planar-compass-classes.items.Bb1qCDEAL1Z10TIo]{Molecular Manipulation}

@UUID[Compendium.planar-compass-classes.items.B4urwArEsb5tkhdz]{Molecular Rearrangement}

@UUID[Compendium.planar-compass-classes.items.wXQAdTdARvVrX5fR]{Precognition}

@UUID[Compendium.planar-compass-classes.items.l72OePVgjg2dzMDl]{Psionic Blast (A)}

@UUID[Compendium.planar-compass-classes.items.7CHIhC3h5pXC9yhl]{Psychic Crush (A)}

@UUID[Compendium.planar-compass-classes.items.ij0CisXWp4Hl2bCH]{Reduction}

@UUID[Compendium.planar-compass-classes.items.9iWxm4JL4kQSzf3t]{Shape Alteration}

@UUID[Compendium.planar-compass-classes.items.ijy1GxnM6X0vKabI]{Suspend Animation}

@UUID[Compendium.planar-compass-classes.items.8fn9oEwkgGf0E1Zk]{Telekinesis}

@UUID[Compendium.planar-compass-classes.items.NlCaI6j5MxBbplsQ]{Telempathic Projection}

@UUID[Compendium.planar-compass-classes.items.kvhs82q1BgxrSgfV]{Teleport}

@UUID[Compendium.planar-compass-classes.items.6kk6AW4FJ7dhxLDv]{Thought Shield (D)}

@UUID[Compendium.planar-compass-classes.items.937ewOGCUkETxTub]{Tower of Iron Will (D)}

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