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Pixy

A demonstration of rapid ui prototyping user interfaces. The idea is to provide a QML based list of images with an image viewer. This is done in 3 steps. Each steps shows another layer for user interfaces: structure, surface, content.

Structure

For structure it uses a wireframing concept based on simple QML components and a marker (which is a semi transparent element).

  • pixy01a - initial code
  • pixy01z - final code

Surface

Adding visual elements to the structure to polish the user interface

  • pixy02a - initial code
  • pixy02z - final code

Content

Providing real data for the UI simulation (requires the dataprovider repo)

  • pixy03a - initial code
  • pixy03z - final code