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Hello, I am a beginner, and I would like to use your dvrk-xr library to accomplish the inverse kinematics for the da Vinci robot. However, I am not sure about the DH parameter table for this library. I have tried using Newton's iterative method and gradient descent algorithm, but the results were not satisfactory. If possible, could you please provide me with a function to implement the inverse kinematics in Unity, or offer some guidance on how to improve my approach? Thank you!
The text was updated successfully, but these errors were encountered:
Hello, I am a beginner, and I would like to use your dvrk-xr library to accomplish the inverse kinematics for the da Vinci robot. However, I am not sure about the DH parameter table for this library. I have tried using Newton's iterative method and gradient descent algorithm, but the results were not satisfactory. If possible, could you please provide me with a function to implement the inverse kinematics in Unity, or offer some guidance on how to improve my approach? Thank you!
The text was updated successfully, but these errors were encountered: