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move_a.pap file for walking forwards isn't being updated. #7

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Zimmerson opened this issue Sep 8, 2022 · 0 comments
Open

move_a.pap file for walking forwards isn't being updated. #7

Zimmerson opened this issue Sep 8, 2022 · 0 comments

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@Zimmerson
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Hi!

It's been a while, I hope you're doing well.

I've got an issue in regards to the move.a.pap file and the whole layering thing.

From what i understand:

cbnm_01b_lp0 = Walk Backwards
cbnm_01f_lp0 = Walk Forwards
cbnm_02f_f = Run_Start
cbnm_02f_lp0 = Run loop
cbnm_jump_1 = Jump up
cbnm_jump_2 = Falling loop
cbnm_jump_3 = Landing
cbnm_sprint_lp0 = Sprint loop

All of them work, but when I get to the part of overriding "cbnm_01f_lp0", it just doesn't work. I don't get any errors, it in fact states it is working, but when I put it into FFXIV to test, the animation that plays for normal/walk is the exact same as "cbnm_01b_lp0" ie the backwards walk. So my Chara ends up backwards walking forward. I took the file I added and extracted "cbnm_01b_lp0" and "cbnm_01f_lp0" and they have the right animations, but for some reason - I just can't get the forwards walk to work at all.

Do you have any ideas? Is this a MultiAssist tool issue or something else?

Lookin' forward to talking to you again about these things,

Zimmerson

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