Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Limited light source mitigation options... #18

Open
icculus opened this issue Aug 12, 2021 · 0 comments
Open

Limited light source mitigation options... #18

icculus opened this issue Aug 12, 2021 · 0 comments

Comments

@icculus
Copy link
Owner

icculus commented Aug 12, 2021

There are only two serious light sources in the game: the lamp and the torch, and almost nowhere you can go without one of them with you. Discounting the mine (where the torch will cause an explosion), you still need to deal with more people than you have lights.

Here are some ideas.

  • First: the lamp's battery life should be multiplied for each connected player. It's 385 moves before it burns out, which is enough to speedrun the game, even if you don't turn it off when you get the torch, but it's way too short when each player's interaction is another move. The torch doesn't burn out (unless your submerge it or whatever, but that's on you).

  • There's currently a bug where users in a lit room remain "lit" until they travel to a new room, if the light source leaves. So someone can walk off with the lamp without the user having an immediately dire situation, if they need to do something before following the lamp holder. Like rocket-jumping in Quake, though, I think we should leave this unfixed as a new game mechanic.

  • There could be radius of light, where all rooms within X moves of the lamp or torch are considered lit. I wouldn't bother with it for the matches or candles. But there are also questions of things like "should a lamp in the Living Room light the dungeon below a closed trap door?"

  • We have exactly one more object slot: we could add a second lamp.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant