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sprites.c
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/*
SPRITES.C
Tile Source File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 16
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
/* Start of tile array. */
const unsigned char SpritesData[] =
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,
0x1F,0x1F,0x37,0x37,0x3F,0x3F,0x3F,0x3F,
0x3F,0x3F,0x3E,0x3E,0x3F,0x3F,0x7C,0x7C,
0xE0,0xE0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,
0xF0,0xF0,0x00,0x00,0xC0,0xC0,0x00,0x00,
0x81,0x81,0xC3,0xC3,0xE7,0xE7,0xFF,0xFF,
0xFF,0xFF,0x7F,0x7F,0x3F,0x3F,0x1F,0x1F,
0xFC,0xFC,0xFF,0xFF,0xFD,0xFD,0xFC,0xFC,
0xFC,0xFC,0xFC,0xFC,0xF8,0xF8,0xF0,0xF0,
0x0F,0x0F,0x07,0x07,0x06,0x06,0x04,0x04,
0x06,0x06,0x00,0x00,0x00,0x00,0x00,0x00,
0xE0,0xE0,0x60,0x60,0x20,0x20,0x20,0x20,
0x30,0x30,0x00,0x00,0x00,0x00,0x00,0x00,
0x0E,0x0E,0x03,0x03,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xE0,0xE0,0x30,0x30,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x10,0x10,0x38,0x38,0x38,0x38,0x39,0x39,
0x39,0x39,0xB9,0xB9,0xB9,0xB9,0xB9,0xB9,
0xBE,0xBE,0xF8,0xF8,0x78,0x78,0x38,0x38,
0x38,0x38,0x38,0x38,0x38,0x38,0x78,0x78,
0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x10,
0x38,0x38,0x38,0x38,0x39,0x39,0xB9,0xB9,
0x1F,0x1F,0x3B,0x3B,0x31,0x31,0x3B,0x3B,
0x3F,0x3F,0x3E,0x3E,0x3F,0x3F,0x7C,0x7C,
0x00,0x00,0x00,0x00,0x08,0x08,0x0C,0x0C,
0x0C,0x0C,0x0E,0x0E,0x2E,0x2E,0x6E,0x6E,
0x3E,0x3E,0x1F,0x1F,0x0E,0x0E,0x07,0x07,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x20,0x20,0x60,0x60,
0xFE,0xFE,0x3E,0x3E,0x1F,0x1F,0x1E,0x1E,
0x1F,0x1F,0x0C,0x0C,0x0C,0x0C,0x04,0x04
};
/* End of SPRITES.C */