From 804423ac60e4f5b2fbf55e18765bd8696a4f83cd Mon Sep 17 00:00:00 2001 From: "Alexandre D. Roberge" <4276275+AldeRoberge@users.noreply.github.com> Date: Mon, 4 Nov 2024 10:17:21 -0500 Subject: [PATCH] Update Systems.cs (#244) --- src/Arch.Samples/Systems.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Arch.Samples/Systems.cs b/src/Arch.Samples/Systems.cs index 265656b..08202c0 100644 --- a/src/Arch.Samples/Systems.cs +++ b/src/Arch.Samples/Systems.cs @@ -139,7 +139,7 @@ public void Update(ref Position pos, ref Velocity vel) public override void Update(in GameTime time) { // Iterates over all entities ( based on the passed QueryDescription ), accesses their Position and Velocity Components and updates them. - // Highperformance and inlined calls for maximum effiency. + // High performance and inlined calls for maximum efficiency. var movementJob = new Move((float)time.ElapsedGameTime.TotalMilliseconds); World.InlineParallelQuery(in _entitiesToMove, ref movementJob);