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Hello! I'm new to opengl , and I want to check if the new formats rgb32F , rgb32I , rgb32UI in GL 4.0 are supported correctly in my own driver by using G-truc. In the case gl-400-texture-buffer-rgb , the format rgb32F is used like "glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, BufferName[BUFFER_DISPLACEMENT]);" , so how should I modify this case code to use the other two formats?
Thanks!
The text was updated successfully, but these errors were encountered:
Hello! I'm new to opengl , and I want to check if the new formats rgb32F , rgb32I , rgb32UI in GL 4.0 are supported correctly in my own driver by using G-truc. In the case gl-400-texture-buffer-rgb , the format rgb32F is used like "glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, BufferName[BUFFER_DISPLACEMENT]);" , so how should I modify this case code to use the other two formats?
Thanks!
The text was updated successfully, but these errors were encountered: