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InvokeInput.md

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InvokeInput

Properties

Name Type Description Notes
Args Pointer to map[string]interface{} [optional]

Methods

NewInvokeInput

func NewInvokeInput() *InvokeInput

NewInvokeInput instantiates a new InvokeInput object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewInvokeInputWithDefaults

func NewInvokeInputWithDefaults() *InvokeInput

NewInvokeInputWithDefaults instantiates a new InvokeInput object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetArgs

func (o *InvokeInput) GetArgs() map[string]interface{}

GetArgs returns the Args field if non-nil, zero value otherwise.

GetArgsOk

func (o *InvokeInput) GetArgsOk() (*map[string]interface{}, bool)

GetArgsOk returns a tuple with the Args field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetArgs

func (o *InvokeInput) SetArgs(v map[string]interface{})

SetArgs sets Args field to given value.

HasArgs

func (o *InvokeInput) HasArgs() bool

HasArgs returns a boolean if a field has been set.

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