Characters as NPCs or copy them between scenes #157
Replies: 3 comments 4 replies
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You are correct. Since "NPCs" are basically just index cards (but green), they are not sticky for you entire session. They are flushed when a scene is reinitialized. In terms of solutions, you can, like you suggested, use a full on character sheet and import it in the scene. FYI in the latest release where I added a new section to display index cards representing players so perhaps that alleviate the problem a bit but it's still not super intuitive. But I think a better solution would be to have "pinned" aspects that are sticky for an entire session. I could use a similar design as Google Keep for example |
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What do you think of something like this: |
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This would be really helpful, especially if we can get clickable skills, same way that PCs have. |
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I'm really liking Fari so far, but I have three closely related frustrations:
I feel like this could be solved by either allowing for Character sheets to be placed in a scene as an NPC, or if NPCs could be copied between scenes. Alternatively if a character or aspect can be hidden from the players then this could be hacked by recreating the NPC in every scene but hiding it until it's needed.
Is there already a way to do this that I'm missing? I've set them up as a Character and put them in the player list, but that's not intuitive since it's separated from the other NPCs who live in the scene.
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