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About Vehicle #18
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Yes I'm currently on that. The vehicle API has changed significantly compared to 4.1 so it's quite a bit of work... |
Awesome, i hope they have simplified vehicle API because it was not easy to use |
Hi happy new year |
Hmm, I think it is exposed... For eAUTOMATIC_GEAR it is 0xff |
ok thank's i wan't control car with keyboard |
The front wheels are 0 (left) and 1 (right). The vehicle is controlled via its command state (like you wrote). In order to brake you also have to add a brake command:
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ok i use get_wheelRigidBody1dStates(i).rotationAngle to update my wheel mesh do you know how change car shape to custom convex and get physics interaction with other object |
yo ok i find :) how make custom car chassis |
For updating the wheels I would recommend using |
yes but getWheelLocalPoses quarternion is wrong ( position is good ) |
It works for me, but if the individual angles work as well that's fine as well |
yes you right new version quarternion work |
they are something strange on your java setup ( is same as original physx example ) |
Hello great port of 5.1 the speed up is amazing !
I see you don't expose vehicle function
do you plan to add them that would be great.
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