Adding HDR support to the game #244
Replies: 4 comments
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You can inject HDR via Windows AutoHDR or, for more control, via Nvidia Settings. |
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Well, a few older games like Test Drive Unlimited (on PC) had HDR support in DirectX9 so it can be done. That said, can't you tweak a few shaders to make environment light stand out more? For example, coming out of tunnels etc. Right now, it's hard to even catch the sun rays at the start of the race. |
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For DX9, I think you can use dgvoodoo to translate it to DX11 and then inject HDR from there. Though I think DXVK covers DX9 anyway, so nevermind. |
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Figured out a pretty good setup, with HDR1000 screen the game pretty much lights up my whole room now lol.
If it's setup properly, when you run the game it should switch to fullscreen and appear very dim compared to the normal C2C. To get the HDR effect you need to open ReShade menu with Home key, then enable For me this works pretty well, only issue I've noticed is some water reflections have part of it not rendering properly, think removing one of the lines from dxvk.conf can fix that though, will update if I find something for it. |
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EDIT: see my comment below for how to setup the game with DXVK-HDR!
A way to add HDR support to the game would be great, don't think there's much we can do on the game side though since it uses D3D9 which doesn't support any HDR, but there are DXVK forks which can retrofit it.
Haven't really been able to find much info about the best way to set that up yet though (the info about HDR retrofitting is really scattered around the net it seems, AFAIK you need both DXVK + reshade setup to handle it)
If anyone got HDR working well with the game please let us know your setup!
Alternatively I think NVIDIA's RTX HDR works with the game too, but that probably wouldn't be as good as actual HDR retrofit.
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