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OutRun2006Tweaks.lods.ini
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# This file contains known-bad object IDs that will be excluded from being drawn by the DrawDistanceIncrease tweak
# Such as LOD models or other bad stage models
#
# OutRun2006Tweaks includes an overlay that can help to find the IDs for bad objects if they appear
# Just make sure [Overlay] Enabled = true is set, then press F11 when you see a bad model while playing a stage
#
# Please post any bad objects you find to https://github.com/emoose/OutRun2006Tweaks/issues/97!
# PALM BEACH
[Stage 0]
# Bad geo when entering from left-side bunki
0x1 = 0xD
# ALPINE
[Stage 3]
# See-through mountains in distance from bunki
0x1 = 0x1, 0xD, 0x22
# SNOW MOUNTAIN
[Stage 4]
# Piece of floating mountain geometry when entering the stage
0x1 = 0x8
# Random piece of floating geometry above the lift cables, didn't get a close look
0x6 = 0x1E
# TULIP GARDEN
[Stage 10]
# Hill on the road, DD222
0x1 = 0x1F
# BEACH
[Stage 15]
# Black patch above water
SkipQuickSort = True
# LAS VEGAS
[Stage 18]
# Building geo above winding section
0x1 = 0x1F
0x3 = 0x1, 0x3, 0x10, 0x11, 0x1F, 0x21, 0x4E, 0x50
# ALASKA
[Stage 19]
# Odd white backdrop visible in bunki
0x1 = 0x15
# MAYA
[Stage 25]
# Tree sprite on bunki transition
0x1 = 0x34
# Floating temple over entrance
0x2 = 0x2B8, 0x2B9, 0x2BB, 0x2BC, 0x2BE, 0x2D9, 0x2DB
0x3 = 0x2
0x4 = 0x24
# NEW YORK
[Stage 26]
# Odd flat plane over track when entering from right-side bunki
0x1 = 0x25
# Bushes when entering from bunki
0x5 = 0xBB
# PALM BEACH (T)
[Stage 60]
# Bad polygon when entering from bunki
0x1 = 0x5, 0x6
# BEACH (T)
[Stage 61]
# Black patch above water
SkipQuickSort = True
# BEACH (BR)
[Stage 65]
# Bad polygon when entering from bunki
0x1 = 0x27