Element crashes when the room is full of audio files. How can I change this for me? (Windows client.) #1867
Labels
A-Voice-Messages
O-Uncommon
Most users are unlikely to come across this or unexpected workflow
S-Critical
Prevents work, causes data loss and/or has no workaround
T-Defect
Steps to reproduce
Outcome
I wanted to use the app.
I can't because the audios get loaded in memory and because they are a lot, the system crashes.
I wanted to change the code for me. I'm not planning on improving the waveform calculation or anything like that, because I think that should not be done on the client side anyway so I disagree with the design from start. However I really need to use it so this is to ask for some advice on how I should proceed.
I was thinking that the best and cleanest way is just making the client consider the audio messages as regular files.
I tried to send the same amount of data in ZIP files and it works OK. There is no problem, so, I was thinking that if I make the app take audio files as regular files, and then when you open them they will just get downloaded in the temporary location and then be opened by the default OS app, then it will work.
This is not an issue as of itself, I know there are thousands of people already complaining about this on other issues.
However I don't really think anyone intends to really solve this so how can I do that on the code (what I mentioned?)
Should I be careful not to touch something in particular?
What files should I look at?
Note: I want to insist in that this is not a pull requests. I just want to do this for me. (That's about open source, right? To be able to change whatever you want for you.)
Thanks for any advice and for the time taken reading.
Operating system
WIndows.
Application version
Latest.
How did you install the app?
No response
Homeserver
No response
Will you send logs?
Yes
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