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aiController.h
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/*****************************************************************************
* *
* Copyright (c) 1993-1997 Elan Feingold ([email protected]) *
* *
* PERMISSION TO USE, COPY, MODIFY, AND TO DISTRIBUTE THIS SOFTWARE *
* AND ITS DOCUMENTATION FOR ANY PURPOSE IS HEREBY GRANTED WITHOUT *
* FEE, PROVIDED THAT THE ABOVE COPYRIGHT NOTICE APPEAR IN ALL *
* COPIES AND MODIFIED COPIES AND THAT BOTH THAT COPYRIGHT NOTICE AND *
* THIS PERMISSION NOTICE APPEAR IN SUPPORTING DOCUMENTATION. THERE *
* IS NO REPRESENTATIONS ABOUT THE SUITABILITY OF THIS SOFTWARE FOR *
* ANY PURPOSE. THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS *
* OR IMPLIED WARRANTY. *
* *
*****************************************************************************/
#ifndef _AICONTROLLER
#define _AICONTROLLER
#include "types.h"
/* These routines check that the player is in a valid state */
void AI_Init(void);
void AI_CheckCards(void);
void AI_CheckFortification(void);
void AI_CheckPlacement(void);
#endif