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NFS Most Wanted 2005 dont start with 2.5.2 and 2.5.3 #4624
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Posting the source of the mods you listed here for myself as a note: https://github.com/ThirteenAG/Ultimate-ASI-Loader |
As a first step, please upload the logs with 2.5.3, while reproducing the failure. Working logs don't help us much in narrowing down the issue. |
Under 2.5.2 and 2.5.3 a log file is created but it is empty, i.e. 0kb @K0bin Unfortunately, I didn't find any source code for the shader loader except from Carbon. Unfortunately, I don't know if they'll do anything @mrdeathjr28 |
@RuesanG Can you switch to a completely unmodified game and only use the Ultimate ASI Loader and ShaderLoader (and Widescreen Fix if you want to) mods (with the mod's IDI_*_FX files copied to the game root directory)? |
@TheComputerGuy96 i tested on unmodified game (Only ASI Loader and the Shader Loader with/without the IDI_*_FX files) same game dont start I once asked the community who use this shader loader in their mods whether they can help more, but unfortunately they can't, but in the screenshots it says that the one from Carbon could also work, but the addresses for the hooks should be changed, unfortunately I have no idea. |
Need for Speed Most Wanted Clean1.zip little info with this you can start the game with the shader loader |
While I am happy to hear that, it makes little sense. That PR is 99.9% d3d8-only and the game you are testing uses d3d9. So unless something is wrong with our release binaries, I don't see how it would help in any way. Edit: Coincidentally you've picked up a MSVC build. Perhaps it might be a symptom of #4448. |
@RuesanG Can you do a checksum on the ShaderLoader .asi file? I want to see if we both use the exact same mod |
@TheComputerGuy96 |
I would suggest to run the game with some debugger like x64dbg/x32dbg. You may also do a bisect between 2.5.1 and 2.5.2 to find out which commit breaks the game. Use builds from Actions to do this. |
@RuesanG So I see we're running the exact same mod .asi file For me the game does launch when using that mod with DXVK 2.5.3 (the only thing is that I'm using Wine instead of Windows) Because the mod uses d3dx9 libraries (specifically d3dx9_43), does installing this help?: https://www.microsoft.com/en-us/download/details.aspx?id=8109 |
I'm completely open and honest, I have no idea about it, I just took an action that was current and that's how it went do I have to spam the F9 for so long or how do I debug it right ? can i set the actions so that you can see what has been changed between 2.5.1 and 2.5.2 I am basically the person who installs all runtimes with every Windows installation so that everything is up to date |
For Actions I took the master branch there must be something in between if I'm not mistaken the msvc builds worked perfectly https://github.com/doitsujin/dxvk/actions/runs/12156309952 does not start the game (#5268) |
According to logs attached, it's enough. I would suggest to see the stack in this exception to find which module is wrong. Usually ucrtbase itself is fine, the buffer overflow is happening in user space libraries. |
Please describe your issue as accurately as possible.
"I use translator because my native language is German
Video
either I have to use DXVK 2.5.1 so that it works properly with the game or disable the shader loader which brings graphics bugs
I can upload the whole game privately for you to test so that you can test it somehow or if you have the game then I can provide the important data like the
ASI loader + Widescreen Fix
XNFS-ShaderLoader-MW.zip
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
Need for Speed Most Wanted 2005 1.3
System information
Apitrace file(s)
Dont work 0xc0000005 error
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
i checked
Log files
Please attach Proton or Wine logs as a text file:
PROTON_LOG=1 %command%
and attach the correspondingsteam-xxxxx.log
file in your home directory.wine game.exe > game.log 2>&1
and attach the resultinggame.log
file.2.5.1.zip
I upload the logs where it works on 2.5.1 with the Shader loader
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