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Releases: divVerent/aaaaxy

Release v1.4.42

07 Aug 16:29
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Changes since v1.4.39:

  • Engine: minor module updates.

Release v1.4.39

25 Jul 13:39
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Changes since v1.4.33:

  • Engine: internal preparations to support Hebrew (no translation yet).
  • Engine: update modules.

Release v1.4.33

10 Jul 14:08
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Changes since v1.4.18:

  • Engine: basic support for RTL languages to enable future translation.
  • Engine: update modules.
  • Menu: there's now also a nicer VGA monochrome palette. Ideal for any sort of color blindness!
  • Translations: minor fixes.

Release v1.4.18

26 Jun 12:56
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Changes since v1.4.8:

  • Level: uncheese The One Way Round (cheese found by Terrain2:
    https://youtu.be/GiGjV-wBlCY)
  • Engine: new flag: always_demo_record_with_timestamp.
  • Engine: move -show_time to the center.
  • iOS: support external keyboards.
  • iOS: fix potential crash on the map screen.

Release v1.4.8

21 Jun 16:44
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Changes since v1.4.6:

  • Minor module updates.

Release v1.4.6

05 Jun 13:26
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Changes since v1.4.2:

  • Engine: minor module updates.
  • Game: update Chinese translation text.

Release v1.4.2

29 May 12:04
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Changes since v1.3.538:

  • Engine: make smaller binaries for desktop platforms. No change to mobile.
  • Level: add a new run category: No Coil. This is done by making the
    ending beatable without coil. No change to the normal ending.
  • Game: set initial animation frame of items correctly.
  • Minor module updates.

Release v1.3.538

22 May 13:14
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Changes since v1.3.530:

  • Engine: add a flag -debug_persist_flags, mainly nice for persisting some debug settings on mobile devices.
  • Engine: on macOS, put config and savegame in separate directories. Old data is imported.

Release v1.3.530

15 May 12:53
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Changes since v1.3.524:

  • Debugging: new flags -debug_show_gc, -debug_go_gc_percent.
  • Engine: remove the logic that tries to avoid overlapping centerprints.
  • Engine: still display overlong centerprints fully.
  • Menu: display checkmarks on map better.

Release v1.3.524

08 May 15:40
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Changes since v1.3.511:

  • Engine: instead of --touch_force or the touch timer, detect use of touch
    controls by last inputs.
  • Level: fixed a bunch of text/image overlaps.
  • Mobile: fix one frame of input latency.
  • Web: remove the Quit button.