diff --git a/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd b/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd index e67ef4bab..0e16b56c3 100644 --- a/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd +++ b/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd @@ -155,7 +155,7 @@ func load_character(filename: String): nodes['color'].color = Color(data.get('color','#ffffffff')) nodes['display_name_checkbox'].pressed = data.get('display_name_bool', false) nodes['display_name'].text = data.get('display_name', '') - nodes['scale'].value = float(data.get('scale', 1)) + nodes['scale'].value = float(data.get('scale', 100)) nodes['nickname_checkbox'].pressed = data.get('nickname_bool', false) nodes['nickname'].text = data.get('nickname', '') nodes['offset_x'].value = data.get('offset_x', 0) diff --git a/addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd b/addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd index 4c94993c5..93736d0cf 100644 --- a/addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd +++ b/addons/dialogic/Editor/TimelineEditor/TimelineEditor.gd @@ -520,7 +520,6 @@ func create_event(scene: String, data: Dictionary = {'no-data': true} , indent: piece.connect("option_action", self, '_on_event_options_action', [piece]) - piece.connect("gui_input", self, '_on_event_block_gui_input', [piece]) events_warning.visible = false # Indent on create diff --git a/docs/changelog.md b/docs/changelog.md index 5d1ce17ff..767fe711b 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -1,4 +1,5 @@ ## v1.2.4 - WIP +- Fixed an issue with the default scale of the portraits - Trying to simplify and remove legacy code: - EditorView.gd - Unified the remove resource confirmation dialogs