Releases: decentraland/unity-explorer
Releases · decentraland/unity-explorer
v0.27.0-alpha
What's Changed
- Enhacement: Show scene limits through debug panel (#1873) by @QThund in #2023
- fix: deep link parsing macos patch by @pravusjif in #2041
- Chore: More Sentry Info by @mikhail-dcl in #1975
Full Changelog: v0.26.0-alpha...v0.27.0-alpha
v0.26.0-alpha
What's Changed
- fix: zero lookAt direction in multiplayer interpolation by @popuz in #1957
- feat: Handle invisible components out-of-scene-bounds behaviour (#1201) by @QThund in #1919
- Fix: livekit intricacies by @mikhail-dcl in #1958
- fix/ x_86 and m1 version of web3 signing library by @NickKhalow in #1980
- Chore: move streaming assets ts by @NickKhalow in #1985
- feat: block player movement by @AlejandroAlvarezMelucciDCL in #1777
- Create trigger_clean_build.yml by @m3taphysics in #1988
- style: sound settings modules sort and naming updates by @RominaMarchetti in #1987
- fix: on mac, maintain the permissions by @m3taphysics in #1986
- fix: enable forward + and upgrade unity to 2022.3.42f1 by @GBirch33 in #1940
- feat: Badges implementation by @sandrade-dcl in #1718
- fix: issues with sidebar and map pins and input by @fcolarich in #1989
- Refactor: initial state sync by @NickKhalow in #1936
- Fix: uncompressed scheme by @NickKhalow in #1990
- Optimization: avatar area system by @NickKhalow in #1998
- chore: introduce a shader compilation summary by @m3taphysics in #2002
- Fix: RoadInstantiatorSystem causes frame-rate spikes & Memory Allocations (#1917) by @QThund in #1997
- chore: exclude symbols in tar by @dalkia in #2005
- chore: emotes tech debt by @NickKhalow in #1894
- Optimization: error handling performance spikes by @NickKhalow in #1979
- Reverted ForwardPlus to multi compile due to failures - removal of ot… by @GBirch33 in #2010
- fix: Unable to see other user's passport card by @sandrade-dcl in #1996
- fix: Badge Notification Flashing After Loading Screen by @sandrade-dcl in #2017
- feat: support raw gltf loading for GLTFContainer SDK component by @AlejandroAlvarezMelucciDCL in #1435
- fix: TextShape outline not working by @sandrade-dcl in #2007
- chore: add debug symbols by @m3taphysics in #2019
- feat: sdk camera control components by @pravusjif in #1744
- style: mini games copies and navigate icon update by @RominaMarchetti in #2028
- fix: map pins icon change by @fcolarich in #2030
- fix: Metallic Slider by @GBirch33 in #2032
- Fix: avatar turning with compression, no floaty avatars by @NickKhalow in #2033
- chore: input modifier polish by @AlejandroAlvarezMelucciDCL in #2029
- Register PBGltfContainerLoadingState by @mikhail-dcl in #2035
New Contributors
- @AlejandroAlvarezMelucciDCL made their first contribution in #1777
Full Changelog: v0.25.0-alpha...v0.26.0-alpha
v0.25.0-alpha
What's Changed
- Fix: multiplayer self replica via remote profile flow by @popuz in #1931
- fix: disable blend probes and wind, and disable shadows on very distant LODs by @m3taphysics in #1942
- fix: enumerable alloc by @m3taphysics in #1944
- Fix: Prevent AssetPromise leak on cancellation by @mikhail-dcl in #1939
- chore: update build-release-weekly.yml by @aixaCode in #1955
- Fix: UI delete<->sorting issue by @mikhail-dcl in #1868
- chore: shader asset bundle cleanup by @dalkia in #1896
- chore: Introduce Profiler Marker for each type of generic system by @mikhail-dcl in #1863
Full Changelog: v0.24.0-alpha...v0.25.0-alpha
v0.24.0-alpha
What's Changed
- fix: prebuild by @m3taphysics in #1932
- fix: ensure audio loads on bg thread by @m3taphysics in #1916
- fix: apply latest animation state before disabling animator on objects in scenes by @lorux0 in #1933
- fix: force urn to be lower-case by @m3taphysics in #1740
- chore: add validation for branch name to avoid special characters by @aixaCode in #1941
- chore: support for clean build in unity cloud by @aixaCode in #1943
- fix: Exceptions migrate to Result<> by @NickKhalow in #1897
- fix: map pin issues + sidebar issues + set destination issues by @fcolarich in #1934
- fix: unreliable sdk colliders initialization by @pravusjif in #1946
- fix the emission and bloom standard by @GBirch33 in #1895
- Fix: Nametag is not dynamic with wearable bounds (#1683) by @QThund in #1950
- fix: outdated colliders cache on gltf reconfiguration by @lorux0 in #1951
Full Changelog: v0.23.0-alpha...v0.24.0-alpha
v0.21.0-alpha
What's Changed
- feat: local scene development js console by @pravusjif in #1546
- MetallicAndSpecularFixes_AndSupportHRM by @GBirch33 in #1671
- Fix: fixed color picker color slider background by @davidejensen in #1708
- style: fix passport loading items mask by @RominaMarchetti in #1692
- Fix/livekit versioning fix by @NickKhalow in #1730
- Fix: analytics payload overflow for error message by @popuz in #1723
- Fix: fixed text shape size to accept < 1 values as old renderer by @davidejensen in #1729
- chore: disable weekly release by @m3taphysics in #1739
- chore: UpdateAudioSourceSystem optimization by @dalkia in #1735
- fix: disable shadow casting for very distant trees and disable wind for lod0+ by @m3taphysics in #1747
- fix: cache severity matrix by @m3taphysics in #1734
- style: fix unique rarity background texture by @RominaMarchetti in #1741
- Fix: fixed scene placement by introducing a new scene transform parent by @davidejensen in #1758
- Fix: ClearScript
GetUserDataResponse
propagation by @mikhail-dcl in #1746 - fix: map pins and minimap issues by @fcolarich in #1711
- Fix: LiveKit sync issues and upgrade by @mikhail-dcl in #1701
- Unity Upgrade 2022.3.41f1 by @GBirch33 in #1733
- feat: connection status panel by @NickKhalow in #1721
- chore: Update gltf collider only when transform has changed by @dalkia in #1759
- chore: update smr only when visible by @dalkia in #1772
- chore: minor editor cleanup by @dalkia in #1783
- fix: camera performance by @NickKhalow in #1785
- SceneShaderSizeFix by @GBirch33 in #1797
- style: update modals UI by @RominaMarchetti in #1773
- Feat: advanced debug menu by @NickKhalow in #1781
- chore: add different send rates for moving and still player by @popuz in #1811
- fix: always POOR connection quality, update livekit version by @NickKhalow in #1808
- fix: Implemented disabling shortcut input before game is loaded by @fcolarich in #1804
- feat: update ea's url, support for .zone domain, fixes cross-cutting with unity-renderer players by @NickKhalow in #1800
Full Changelog: v0.20.0-alpha...v0.21.0-alpha
v0.20.0-alpha
What's Changed
- fix: MediaPlayer pool doesn't release correctly by @sandrade-dcl in #1673
- Chore: clean addressables mess with nice bonuses 😄 by @mikhail-dcl in #1668
- chore: LOD group recalculation on distance change by @dalkia in #1681
- fix: strobe lights by @NickKhalow in #1658
- Feat: Livekit retries and analytics by @NickKhalow in #1649
- chore: only enable sentry in the weekly release by @m3taphysics in #1679
- Chore: analytics disable chat message by @popuz in #1672
- fix: verify grassRenderer is not null before calling render by @m3taphysics in #1689
- chore: disable no lkivekit by @m3taphysics in #1698
- fix: Accessing the passport on various players can freeze the UI by @sandrade-dcl in #1684
- Fix: double disposale in Livekit pooling by @NickKhalow in #1688
- fix: UI cleanup for quest related elements by @davidejensen in #1647
Full Changelog: v0.19.0-alpha...v0.20.0-alpha
v0.19.0-alpha
What's Changed
- fix: change to reliable packets only temporarily by @m3taphysics in #1674
Full Changelog: v0.18.0-alpha...v0.19.0-alpha
v0.18.0-alpha
What's Changed
- fix: local scene development hot reload by @pravusjif in #1575
- Tech debt: org and zone - remove hardcoded urls by @NickKhalow in #1580
- fix: 100avatars-garden signed fetch by @lorux0 in #1519
- Chore: analytics core events refinement (performance report) by @popuz in #1559
- fix: instancing performance by @GBirch33 in #1630
- Chore: allow goto commands to have spaces for coordinates by @popuz in #1637
- fix: Cannot see the changes made on other player's passport by @sandrade-dcl in #1601
- feat: LOD Group by @dalkia in #1300
- fix: emote command subscription of the own player entity from the sdk by @lorux0 in #1639
- Feat: analytics badges activity events (height, steps) by @popuz in #1593
- fix: on-chain emotes definition & refactor of wearables by @lorux0 in #1645
- Revert "fix: emote command subscription of the own player entity from the sdk" by @mikhail-dcl in #1648
- Fix/clap meter by @mikhail-dcl in #1651
- chore: upgrade sentry by @m3taphysics in #1636
- feat: set destination functionality for navmap and minimap by @davidejensen in #1578
- chore: comment action by @dalkia in #1644
- add open passport analytics by @popuz in #1595
- Fix: emoji lock input when search by @popuz in #1646
- chore: fix cloud build when releasing by @m3taphysics in #1653
- Fix: genesis scene (137,-3) not always triggering emotes by @popuz in #1650
- Fix: Video playback issues by @mikhail-dcl in #1638
- chore: update sentry matrix by @m3taphysics in #1600
- Chore: analytics identify on re-login by @popuz in #1655
- Fix #1619 : fixed nullref on passport disposal by @davidejensen in #1657
- Fix: Address per frame allocations by @mikhail-dcl in #1659
- Feat: used emotes analytics by @popuz in #1598
- fix: force to re-login if the identity will expire in 24hs or less by @lorux0 in #1667
Full Changelog: v0.16.0-alpha...v0.18.0-alpha
v0.16.0-alpha
What's Changed
- fix: Removal of Nature/SpeedTree, Nature/SpeedTree8 and Nature/SpeedTree8 from Always Include Shader list by @GBirch33 in #1552
- Fix: 3'd person mode and collider by @NickKhalow in #1549
- fix: if segment key doesn't exist, still build by @m3taphysics in #1571
- fix: add entries() functionality to fetchAPI by @m3taphysics in #1573
- fix: nft stream videos with preview image by @lorux0 in #1555
- fix: handle failed Wearable DTO by @dalkia in #1484
- fix: prevent constant rebuild when label is changed by @m3taphysics in #1585
- fix: Mute world/avatar/chat sounds while we are in auth or loading screens by @sandrade-dcl in #1558
- chore: disable Landscape for local scene development by @pravusjif in #1588
- Feat: Render Reflection Probes from the SkyBox material directly by @mikhail-dcl in #1579
- Fix: Handle Texture Promises on Materials properly by @mikhail-dcl in #1581
- Feat: added sidebar by @davidejensen in #1496
- fix: do not use cache by @m3taphysics in #1592
Full Changelog: v0.15.0-alpha...v0.16.0-alpha
v0.15.0-alpha
What's Changed
- feat: local scene development by @pravusjif in #1392
- Fix: stutter avatar on moving platform by @popuz in #1489
- Fix: editor localhost development by @popuz in #1528
- fix nulls by @NickKhalow in #1527
- Update auto_assign_config.yml by @aixaCode in #1529
- fix: retry if an exception occurs during the running of the build by @m3taphysics in #1526
- Feat: added reward panel by @davidejensen in #1449
- Fix: bence hover event propagation by @NickKhalow in #1524
- fix: Missing modals and unblocked inputs in Reward-Claim scene by @sandrade-dcl in #1499
- Fix: systems priority gate by @popuz in #1509
- fix: scene account switch by @lorux0 in #1492
- fix: events board teleportation by @lorux0 in #1450
- fix: avoid stacking trigger if the animation is playing by @lorux0 in #1541
- fix: Support for multiple NFT chains by @sandrade-dcl in #1533
- fix: re-enable the misc landscape culling system by @m3taphysics in #1532
- FIx: goerli droid not moving after first cycle by @popuz in #1547
- chore: enable worlds access through deep links realm param by @pravusjif in #1511
- Fix: adapted reward in progress notification data structure by @davidejensen in #1545
- fix: Remove LB and get comms adapater from realm by @dalkia in #1550
Full Changelog: v0.14.0-alpha...v0.15.0-alpha