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pubspec.yaml
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name: spacefl
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
uuid: 2.0.4
image: ^2.1.4
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/background.jpg
- assets/images/asteroid1.png
- assets/images/asteroid2.png
- assets/images/asteroid3.png
- assets/images/asteroid4.png
- assets/images/asteroid5.png
- assets/images/asteroid6.png
- assets/images/asteroid7.png
- assets/images/asteroid8.png
- assets/images/asteroid9.png
- assets/images/asteroid10.png
- assets/images/asteroid11.png
- assets/images/asteroidExplosion.png
- assets/images/crystal.png
- assets/images/crystalExplosion.png
- assets/images/deflectorshield.png
- assets/images/enemy1.png
- assets/images/enemy2.png
- assets/images/enemy3.png
- assets/images/enemyBoss1.png
- assets/images/enemyBoss2.png
- assets/images/enemyBoss3.png
- assets/images/enemyBoss4.png
- assets/images/enemyBoss5.png
- assets/images/enemyBossTorpedo.png
- assets/images/enemyBossExplosion.png
- assets/images/enemyTorpedo.png
- assets/images/explosion.png
- assets/images/fighter.png
- assets/images/fighterThrust.png
- assets/images/rocket.png
- assets/images/rocketExplosion.png
- assets/images/spaceshipExplosion.png
- assets/images/torpedo.png
- assets/images/torpedoHit.png
- assets/images/torpedoHit2.png
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font.
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
#
# For example:
fonts:
- family: Spaceboy
fonts:
- asset: assets/fonts/spaceboy.ttf