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Any chance of incorporating the "Lock bone translation for morphs" feature from the DazToUnreal bridge into DazToMaya #60

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mrpdean opened this issue Dec 19, 2023 · 0 comments

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@mrpdean
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mrpdean commented Dec 19, 2023

The DazToUnreal bridge has a useful feature for exporting full body morphs which change translations called "Lock bone translation for morphs" that allows you to export just the morphs geometry changes without exporting the bone translation changes.

Would it be possible to include this same feature into DazToMaya?

Thanks

@mrpdean mrpdean changed the title Any change of you incorporating the "Lock bone translation for morphs" feature from the DazToUnreal bridge into DazToMaya Any chance of incorporating the "Lock bone translation for morphs" feature from the DazToUnreal bridge into DazToMaya Dec 19, 2023
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