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The DazToUnreal bridge has a useful feature for exporting full body morphs which change translations called "Lock bone translation for morphs" that allows you to export just the morphs geometry changes without exporting the bone translation changes.
Would it be possible to include this same feature into DazToMaya?
Thanks
The text was updated successfully, but these errors were encountered:
mrpdean
changed the title
Any change of you incorporating the "Lock bone translation for morphs" feature from the DazToUnreal bridge into DazToMaya
Any chance of incorporating the "Lock bone translation for morphs" feature from the DazToUnreal bridge into DazToMaya
Dec 19, 2023
The DazToUnreal bridge has a useful feature for exporting full body morphs which change translations called "Lock bone translation for morphs" that allows you to export just the morphs geometry changes without exporting the bone translation changes.
Would it be possible to include this same feature into DazToMaya?
Thanks
The text was updated successfully, but these errors were encountered: