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Feet deformation on rotation #3
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Thank you for letting us know! We will add this to our list of issues and look at it when we can. |
Hi guys, first of all, amazing job!!! but i having problems with the "DazToMax", and i want to share it with you.
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Just wondering if this project is dead? I really don't want to move away from Max for my character art but I am starting to think Daz and the plugins might be a dead end which is really sad.. |
@CoveTechnologyAus No the project is not dead and plans are being made to fix up this code, there are currently only two developers on the bridges team. We are hoping to push at least one more update this year. Thank you for your understanding! |
Hello, I am having this issue as well and I wanted to add to the list of problematic areas. When you rotate the model, the neck-chest area is also breaking up and it looks like the right clivicle is switching places with the left one and vice versa, causing skinning issues. Here is the whole picture, feet and neck issue: It's not all that difficult to rework the skinning a bit but thats not the point. And it also takes cumulative time on a pipeline with many characters. Could you please address the issue? |
Hello,
I wanted to inform you of a really annoying bug concerning Daz to 3ds Max Bridge when exporting a base Genesis 8 figure, male or female, with or without clothes, into 3DS Max 2020. The issue is a heavy deformation of the feet of the model: see the attached file below.
Though the export/import process does work well, without any error message or anything like that, and the CAT system applied to the imported model responds appropriately inside Max, the issue shows when a rotation is applied to the model by manipulation of the Transform Gizmo. Adding a new Absolute Layer doesn't change a thing. The issue also shows on any clothes/shoes applied to the model. This is all the more frustrating that I can't find how to solve the problem in Max, even by editing the enveloppes inside the Skin modifier.
It is really annoying because having to redo from scratch the rigging every time makes the Daz to 3ds Max Bridge kind of useless, obviously...
Any help will be greatly appreciated as I work with Max since over 20 years now and I don't plan to switch to another software.
Thanks for your time, and Happy New Year!
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