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Instead of using models built ad-hoc, use model bakery to prepare all models for each frame + use large, atlas texture.
I have an assumption that the model/texture loading could be the reason for lag before first painting render.
It's actually 12 vs 14 models.
The text was updated successfully, but these errors were encountered:
Instead of using models built ad-hoc, use model bakery to prepare all models for each frame + use large, atlas texture.
I have an assumption that the model/texture loading could be the reason for lag before first painting render.
It's actually 12 vs 14 models.
The text was updated successfully, but these errors were encountered: