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todo.md

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Common

  • A special interface for economy and personal items (locks and money GUI overlay)
  • Avoid proxies and OnlyIn

Locks

Release:

  • [HIGH] Remove craft of the lock without key;
  • [HIGH] Fix client/server state issues with multiple ingots;
  • [HIGH] Drop lockable doors with NBT data when broken;
  • [MED] Force close door on quick action;
  • [LOW] Fix delay in blockstate (probably change open state manually);

Planned features:

  • RFID cards with near-field redstone activation maybe;

Paintings

Beta:

  • [HIGH] Frame item & TE;
  • [MED] Implement canvas sealing;
  • [MED] Textures on client renderer kept between worlds;

Release tasks:

  • [HIGH] Check that nothing breaks if player tries to draw to not loaded canvas;
  • [MED] Make sure never use canvas with id 0;
  • [LOW] Fix plank texture on easel;
  • [LOW] Fix leg top transparent on easel;
  • [LOW] Implement bucket tool;
  • [LOW] Close or update screen when canvas removed;

Planned features:

  • Pencil size with more palette "damage";
  • Pencil color jitter;
  • Pencil transparency;
  • Show canvas in hands like map;
  • Texture dispatcher which will prevent not only client request canvases too quick but server to sync canvases too frequent;

Economy

  • Basic money printing press;
  • Money items;
  • Trading/vending machines;