- A special interface for economy and personal items (locks and money GUI overlay)
- Avoid proxies and OnlyIn
- [HIGH] Remove craft of the lock without key;
- [HIGH] Fix client/server state issues with multiple ingots;
- [HIGH] Drop lockable doors with NBT data when broken;
- [MED] Force close door on quick action;
- [LOW] Fix delay in blockstate (probably change open state manually);
- RFID cards with near-field redstone activation maybe;
- [HIGH] Frame item & TE;
- [MED] Implement canvas sealing;
- [MED] Textures on client renderer kept between worlds;
- [HIGH] Check that nothing breaks if player tries to draw to not loaded canvas;
- [MED] Make sure never use canvas with id 0;
- [LOW] Fix plank texture on easel;
- [LOW] Fix leg top transparent on easel;
- [LOW] Implement bucket tool;
- [LOW] Close or update screen when canvas removed;
- Pencil size with more palette "damage";
- Pencil color jitter;
- Pencil transparency;
- Show canvas in hands like map;
- Texture dispatcher which will prevent not only client request canvases too quick but server to sync canvases too frequent;
- Basic money printing press;
- Money items;
- Trading/vending machines;