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TODO
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BUGS/UNTESTED STUFF:
TECH TODO:
*. fix landing to require an orbit first
*. make orbit ability, integrate with navigation: 1. go dir, 2. adjust point same dist from planet. 3. plot course. 4. Cheat
*. make inertia battery that alter ships inertia overall for dir change
(Kinetic Energy (inertia) KE=0.5*mass*velocity*velocity)
discharge of all stored inertial power to stop the ship entirely
*. fix drive fuel consumption!
*. make warp engines -- see tech doc
*. make ship active scanners
*. make communication system
*. When it's time to make the Real Software, good categories in tech docs
*. make tractor beam system -- esp important for pirates!
*. make shuttle system, ship items areas have landing zones... might require opening if exit has door?
*. powered rideables. ability to mount heavy gear, like engines to things.
*. entry systems for ships (default entry key card, voice code, identifying scanner)
*. Implement inertia/acceleration damage to the people on-board. (See StdSpaceShip gravity code)
*. work on automatic component values ??
*. Talk to Tim: Space Tech power consumption depends on tech level of generator, panel, or interaction damage?
*. make food generators, and refrigerators, water recycler,
*. turbo lift -- moveable rooms
*. make message bouey launcher
*. personal scanner/tricorder software: mineral scanner, computer interface (with ship perhaps?)!
*. make transporter systems
*. damaged systems should sometimes require random parts, from particular manufacturers, that repair respects
*. Make SMAC that alters the ships mass, which has huge effects on drives
*. make tech builders/players guides, how to make a ship, how to build space, etc, details about tech
*. add spaceobject mapper system to MG
*. keep reviewing and updating the GameOverview.html doc
*. Giant Space Mobs! Including Space Mobs that have rooms inside.
*. Droids! Powered slave mobs.
*. Radiation Props: Alpha (damage), Beta (?!), Gamma (Mutation if in too long)
*. Multiple SPACE arrays for planes of existence.
NON-TECH (Short Term) TODO:
*. Classes missing planar 35's: Arcanist Assassin Burglar Delver Gypsy Healer Jester Minstrel Thief
*. Classes missing planar 35's: Missionary Necromancer Pirate Prancer Reliquist Templar Trapper
NON-TECH (Long Term) TODO:
*. MudChat - integrate with Percolator for mood/attitude based adjective variety
*. Builder Achievements, Archon Achievements
*. Simple Desires quest behavior - see Tim's Wants and Needs doc
*. Wants and Needs engine - similar to slavery system
*. Port Siplet to C++ and shove it inside a Chromium window.
*. Start on Spell Research?
*. OLC for players? Play with PennMush more. Port 4201
*. Finish Player Simulator -- the Perpetual Project
*. MudFTP/DawnFTP support - lets you edit room descriptions etc. in your favourite text editor, or just for fun
*. Clan Calendar system, that can use mud and rl dates, for scheduling things. Might send reminders -- based on journaling system of course.