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simulator.json
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{
/**
* @cfg {String} applicationName
* @required
* This is the name of your application, which is displayed on the device when the app is installed. On IOS, this should match
* the name of your application in the Apple Provisioning Portal.
*/
"applicationName":"My Application",
/**
* @cfg {String} applicationId
* This is the name namespace for your application. On IOS, this should match the name of your application in the Apple Provisioning Portal.
*/
"applicationId":"com.mycompany.myAppID",
/**
* @cfg {String} bundleSeedId
* A ten character string which stands before aplication ID in Apple Provisioning Portal
*/
"bundleSeedId":"KPXFEPZ6EF",
/**
* @cfg {String} versionString
* @required
* This is the version of your application.
*/
"versionString":"1.0",
/**
* @cfg {String} iconName
* This is file name of your icon. This should be in the same directory of this configuration file.
*
* For iOS, please refer to their documentation about icon sizes:
* https://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
*
* For Android, please refer to the Google Launcher icons guide:
* http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html
*/
"iconName":"icon.png",
/**
* @cfg {String} inputPath
* @required
* This is location of your Sencha Touch 2 application, relative to this configuration file.
*/
"inputPath":"./",
/**
* @cfg {String} outputPath
* @required
* This is where the built application file with be saved.
*/
"outputPath":"build/",
/**
* @cfg {String} configuration
* @required
* This is configuration for your application. `Debug` should always be used unless you are submitting your app to an online
* store - in which case `Release` should be specified.
*/
"configuration":"Debug",
/**
* @cfg {String} platform
* @required
* This is the platform where you will be running your application. Available options are:
* - iOSSimulator
* - iOS
* - Android
* - AndroidEmulator
*/
"platform":"iOSSimulator",
/**
* @cfg {String} deviceType
* @required
* This is device type that your application will be running on.
*
* If you are developing for Android, this is not necessary.
*
* Available options are:
* - iPhone
* - iPad
* - Universal
*/
"deviceType":"Universal",
/**
* @cfg {String} certificatePath
* This is the location of your certificate.
* This is required when you are developing for Android or you are developing on Windows.
*/
"certificatePath":"/path/to/certificate.file",
/**
* @cfg {String} certificateAlias
* This is the name of your certificate.
*
* IF you do not specify this on OSX, we will try and automatically find the certificate for you using the applicationId.
*
* This can be just a simple matcher. For example, if your certificate name is "iPhone Developer: Robert Dougan (ABCDEFGHIJ)", you
* can just put "iPhone Developer".
*
* When using a certificatePath on Windows, you do not need to specify this.
*/
"certificateAlias":"",
/**
* @cfg {String} sdkPath
* This is the path to the Android SDK, if you are developing an Android application.
*/
"sdkPath":"/path/to/android-sdk",
/**
/**
* @cfg {String} androidAPILevel
* This is android API level, the version of Android SDK to use, you can read more about it here: http://developer.android.com/guide/appendix/api-levels.html.
* Be sure to install corresponding platform API in android SDK manager (android_sdk/tools/android)
*/
"androidAPILevel":"7",
/**
* @cfg {Array[String]} orientations
* @required
* This is orientations that this application can run.
*/
"orientations": [
"portrait",
"landscapeLeft",
"landscapeRight",
"portraitUpsideDown"
]
}