Cache trail compass renders #26
Labels
enhancement
New feature or request
under consideration
Features or changes which should be reviewed and considered for future versions.
Rendering trails is the most taxing of pathables to render because each segment of the trail is its own draw (at this time) via 2D spritebatch. Consider the option to cache the trail to it's own render target and then use the render target for all future draws of that trail. Would need to take note of the memory usage as the textures would need to be drawn at the highest zoom.
The text was updated successfully, but these errors were encountered: