forked from google/filament
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbuild.sh
executable file
·669 lines (569 loc) · 19.5 KB
/
build.sh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
#!/bin/bash
set -e
# NDK API level
API_LEVEL=24
# Host tools required by Android, WebGL, and iOS builds
HOST_TOOLS="matc cmgen filamesh mipgen"
IOS_TOOLCHAIN_URL="https://opensource.apple.com/source/clang/clang-800.0.38/src/cmake/platforms/iOS.cmake"
function print_help {
local SELF_NAME=`basename $0`
echo "Usage:"
echo " $SELF_NAME [options] <build_type1> [<build_type2> ...] [targets]"
echo ""
echo "Options:"
echo " -h"
echo " Print this help message."
echo " -a"
echo " Generate .tgz build archives, implies -i."
echo " -c"
echo " Clean build directories."
echo " -f"
echo " Always invoke CMake before incremental builds."
echo " -i"
echo " Install build output"
echo " -j"
echo " Do not compile desktop Java projects"
echo " -m"
echo " Compile with make instead of ninja."
echo " -p [desktop|android|ios|webgl|all]"
echo " Platform(s) to build, defaults to desktop."
echo " Building for Android or iOS will automatically generate / download"
echo " the toolchains if needed and perform a partial desktop build."
echo " -r"
echo " Restrict the number of make/ninja jobs."
echo " -t"
echo " Generate the Android toolchain, requires \$ANDROID_HOME to be set."
echo " -u"
echo " Run all unit tests, will trigger a debug build if needed."
echo " -v"
echo " Add Vulkan support to the Android build."
echo " -s"
echo " Add iOS simulator support to the iOS build."
echo ""
echo "Build types:"
echo " release"
echo " Release build only"
echo " debug"
echo " Debug build only"
echo ""
echo "Targets:"
echo " Any target supported by the underlying build system"
echo ""
echo "Examples:"
echo " Desktop release build:"
echo " \$ ./$SELF_NAME release"
echo " Desktop debug and release builds:"
echo " \$ ./$SELF_NAME debug release"
echo " Clean, desktop debug build and create archive of build artifacts:"
echo " \$ ./$SELF_NAME -c -a debug"
echo " Android release build type:"
echo " \$ ./$SELF_NAME -p android release"
echo " Desktop matc target, release build:"
echo " \$ ./$SELF_NAME release matc"
echo ""
}
# Internal variables
TARGET=release
ISSUE_CLEAN=false
ISSUE_DEBUG_BUILD=false
ISSUE_RELEASE_BUILD=false
ISSUE_ANDROID_BUILD=false
ISSUE_IOS_BUILD=false
ISSUE_DESKTOP_BUILD=true
ISSUE_WEBGL_BUILD=false
ISSUE_ARCHIVES=false
ISSUE_CMAKE_ALWAYS=false
RUN_TESTS=false
ENABLE_JAVA=ON
INSTALL_COMMAND=
GENERATE_TOOLCHAINS=false
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=OFF"
IOS_BUILD_SIMULATOR=false
BUILD_GENERATOR=Ninja
BUILD_COMMAND=ninja
BUILD_CUSTOM_TARGETS=
UNAME=`echo $(uname)`
LC_UNAME=`echo ${UNAME} | tr '[:upper:]' '[:lower:]'`
TOOLCHAIN_SCRIPT=${ANDROID_HOME}/ndk-bundle/build/tools/make_standalone_toolchain.py
# Functions
function build_clean {
echo "Cleaning build directories..."
rm -Rf out
rm -Rf android/filament-android/build
}
function generate_toolchain {
local ARCH=$1
local ARCH_NAME=$2
local TOOLCHAIN_NAME=toolchains/${UNAME}/${ARCH_NAME}-4.9
if [ -z "$ANDROID_HOME" ]; then
echo "The environment variable \$ANDROID_HOME is not set." >&2
exit 1
fi
if [ ! -f "$TOOLCHAIN_SCRIPT" ]; then
echo "The NDK is not properly installed in $ANDROID_HOME." >&2
exit 1
fi
if [ -d "$TOOLCHAIN_NAME" ]; then
echo "Removing existing $ARCH toolchain..."
rm -Rf ${TOOLCHAIN_NAME}
fi
echo "Generating $ARCH toolchain..."
${TOOLCHAIN_SCRIPT} \
--arch ${ARCH} \
--api ${API_LEVEL} \
--stl libc++ \
--force \
--install-dir ${TOOLCHAIN_NAME}
}
function generate_toolchains {
generate_toolchain "arm64" "aarch64-linux-android"
generate_toolchain "arm" "arm-linux-androideabi"
generate_toolchain "x86_64" "x86_64-linux-android"
generate_toolchain "x86" "i686-linux-android"
}
function build_desktop_target {
local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
local BUILD_TARGETS=$2
if [ ! "$BUILD_TARGETS" ]; then
BUILD_TARGETS=${BUILD_CUSTOM_TARGETS}
fi
echo "Building $LC_TARGET in out/cmake-${LC_TARGET}..."
mkdir -p out/cmake-${LC_TARGET}
cd out/cmake-${LC_TARGET}
if [ ! -d "CMakeFiles" ] || [ "$ISSUE_CMAKE_ALWAYS" == "true" ]; then
cmake \
-G "$BUILD_GENERATOR" \
-DCMAKE_BUILD_TYPE=$1 \
-DCMAKE_INSTALL_PREFIX=../${LC_TARGET}/filament \
-DFILAMENT_REQUIRES_CXXABI=${FILAMENT_REQUIRES_CXXABI} \
-DENABLE_JAVA=${ENABLE_JAVA} \
../..
fi
${BUILD_COMMAND} ${BUILD_TARGETS}
if [ "$INSTALL_COMMAND" ]; then
echo "Installing ${LC_TARGET} in out/${LC_TARGET}/filament..."
${BUILD_COMMAND} ${INSTALL_COMMAND}
fi
if [ -d "../${LC_TARGET}/filament" ]; then
if [ "$ISSUE_ARCHIVES" == "true" ]; then
echo "Generating out/filament-${LC_TARGET}-${LC_UNAME}.tgz..."
cd ../${LC_TARGET}
tar -czvf ../filament-${LC_TARGET}-${LC_UNAME}.tgz filament
fi
fi
cd ../..
}
function build_desktop {
if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
build_desktop_target "Debug" "$1"
fi
if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
build_desktop_target "Release" "$1"
fi
}
function build_webgl_with_target {
local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
echo "Building WebGL $LC_TARGET..."
mkdir -p out/cmake-webgl-${LC_TARGET}
cd out/cmake-webgl-${LC_TARGET}
if [ ! "$BUILD_TARGETS" ]; then
BUILD_TARGETS=${BUILD_CUSTOM_TARGETS}
ISSUE_CMAKE_ALWAYS=true
fi
if [ ! -d "CMakeFiles" ] || [ "$ISSUE_CMAKE_ALWAYS" == "true" ]; then
source ${EMSDK}/emsdk_env.sh
cmake \
-G "$BUILD_GENERATOR" \
-DCMAKE_TOOLCHAIN_FILE=${EMSCRIPTEN}/cmake/Modules/Platform/Emscripten.cmake \
-DCMAKE_BUILD_TYPE=$1 \
-DCMAKE_INSTALL_PREFIX=../webgl-${LC_TARGET}/filament \
-DWEBGL=1 \
../..
${BUILD_COMMAND} ${BUILD_TARGETS}
fi
if [ -d "web/filament-js" ]; then
if [ "$ISSUE_ARCHIVES" == "true" ]; then
which -s python3
if [ $? == 0 ]; then
echo "Generating JavaScript documentation..."
local DOCS_FOLDER="web/docs"
local DOCS_SCRIPT="../../web/docs/build.py"
python3 ${DOCS_SCRIPT} --disable-demo \
--output-folder ${DOCS_FOLDER} \
--build-folder ${PWD}
fi
echo "Generating out/filament-${LC_TARGET}-web.tgz..."
# The web archive has the following subfolders:
# dist...core WASM module and accompanying JS file.
# docs...HTML tutorials for the JS API, accompanying demos, and a reference page.
cd web
tar -cvf ../../filament-${LC_TARGET}-web.tar -s /^filament-js/dist/ \
filament-js/filament.js
tar -rvf ../../filament-${LC_TARGET}-web.tar -s /^filament-js/dist/ \
filament-js/filament.wasm
tar -rvf ../../filament-${LC_TARGET}-web.tar docs
cd -
gzip -c ../filament-${LC_TARGET}-web.tar > ../filament-${LC_TARGET}-web.tgz
rm ../filament-${LC_TARGET}-web.tar
fi
fi
cd ../..
}
function build_webgl {
# For the host tools, supress install and always use Release.
OLD_INSTALL_COMMAND=${INSTALL_COMMAND}; INSTALL_COMMAND=
OLD_ISSUE_DEBUG_BUILD=${ISSUE_DEBUG_BUILD}; ISSUE_DEBUG_BUILD=false
OLD_ISSUE_RELEASE_BUILD=${ISSUE_RELEASE_BUILD}; ISSUE_RELEASE_BUILD=true
build_desktop "${HOST_TOOLS}"
INSTALL_COMMAND=${OLD_INSTALL_COMMAND}
ISSUE_DEBUG_BUILD=${OLD_ISSUE_DEBUG_BUILD}
ISSUE_RELEASE_BUILD=${OLD_ISSUE_RELEASE_BUILD}
if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
build_webgl_with_target "Debug"
fi
if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
build_webgl_with_target "Release"
fi
}
function build_android_target {
local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
local ARCH=$2
echo "Building Android $LC_TARGET ($ARCH)..."
mkdir -p out/cmake-android-${LC_TARGET}-${ARCH}
cd out/cmake-android-${LC_TARGET}-${ARCH}
if [ ! -d "CMakeFiles" ] || [ "$ISSUE_CMAKE_ALWAYS" == "true" ]; then
cmake \
-G "$BUILD_GENERATOR" \
-DCMAKE_BUILD_TYPE=$1 \
-DCMAKE_INSTALL_PREFIX=../android-${LC_TARGET}/filament \
-DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-${ARCH}-linux-android.cmake \
$VULKAN_ANDROID_OPTION \
../..
fi
# We must always install Android libraries to build the AAR
${BUILD_COMMAND} install
cd ../..
}
function build_android_arch {
local ARCH=$1
local ARCH_NAME=$2
local TOOLCHAIN_ARCH=$3
local TOOLCHAIN_NAME=toolchains/${UNAME}/${ARCH_NAME}-4.9
if [ ! -d "$TOOLCHAIN_NAME" ]; then
generate_toolchain ${TOOLCHAIN_ARCH} ${ARCH_NAME}
fi
if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
build_android_target "Debug" "$ARCH"
fi
if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
build_android_target "Release" "$ARCH"
fi
}
function archive_android {
local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
if [ -d "out/android-${LC_TARGET}/filament" ]; then
if [ "$ISSUE_ARCHIVES" == "true" ]; then
echo "Generating out/filament-android-${LC_TARGET}-${LC_UNAME}.tgz..."
cd out/android-${LC_TARGET}
tar -czvf ../filament-android-${LC_TARGET}-${LC_UNAME}.tgz filament
cd ../..
fi
fi
}
function build_android {
# Supress intermediate desktop tools install
OLD_INSTALL_COMMAND=${INSTALL_COMMAND}
INSTALL_COMMAND=
build_desktop "${HOST_TOOLS}"
INSTALL_COMMAND=${OLD_INSTALL_COMMAND}
build_android_arch "aarch64" "aarch64-linux-android" "arm64"
build_android_arch "arm7" "arm-linux-androideabi" "arm"
build_android_arch "x86_64" "x86_64-linux-android" "x86_64"
build_android_arch "x86" "i686-linux-android" "x86"
if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
archive_android "Debug"
fi
if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
archive_android "Release"
fi
cd android/filament-android
if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
./gradlew -Pfilament_dist_dir=../../out/android-debug/filament assembleDebug \
-Pextra_cmake_args=${VULKAN_ANDROID_OPTION}
if [ "$INSTALL_COMMAND" ]; then
echo "Installing out/filament-android-debug.aar..."
cp build/outputs/aar/filament-android-debug.aar ../../out/
fi
fi
if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
./gradlew -Pfilament_dist_dir=../../out/android-release/filament assembleRelease \
-Pextra_cmake_args=${VULKAN_ANDROID_OPTION}
if [ "$INSTALL_COMMAND" ]; then
echo "Installing out/filament-android-release.aar..."
cp build/outputs/aar/filament-android-release.aar ../../out/
fi
fi
cd ../..
}
function ensure_ios_toolchain {
local TOOLCHAIN_PATH="build/toolchain-mac-ios.cmake"
if [ -e ${TOOLCHAIN_PATH} ]; then
echo "iOS toolchain file exists."
return 0
fi
echo
echo "iOS toolchain file does not exist."
echo "It will automatically be downloaded from http://opensource.apple.com."
read -p "Continue? (y/n) " -n 1 -r
echo
if [[ ! "$REPLY" =~ ^[Yy]$ ]]; then
echo "Toolchain file must be downloaded to continue."
exit 1
fi
curl -o "${TOOLCHAIN_PATH}" "${IOS_TOOLCHAIN_URL}" || {
echo "Error downloading iOS toolchain file."
exit 1
}
# Apple's toolchain hard-codes the PLATFORM_NAME into the toolchain file. Instead, make this a
# CACHE variable that can be overriden on the command line.
local FIND='SET(PLATFORM_NAME iphoneos)'
local REPLACE='SET(PLATFORM_NAME "iphoneos" CACHE STRING "iOS platform to build for")'
sed -i '' "s/${FIND}/${REPLACE}/g" ./${TOOLCHAIN_PATH}
# Append Filament-specific settings.
cat build/toolchain-mac-ios.filament.cmake >> ${TOOLCHAIN_PATH}
echo "Successfully downloaded iOS toolchain file and appended Filament-specific settings."
}
function build_ios_target {
local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
local ARCH=$2
local PLATFORM=$3
echo "Building iOS $LC_TARGET ($ARCH) for $PLATFORM..."
mkdir -p out/cmake-ios-${LC_TARGET}-${ARCH}
cd out/cmake-ios-${LC_TARGET}-${ARCH}
if [ ! -d "CMakeFiles" ] || [ "$ISSUE_CMAKE_ALWAYS" == "true" ]; then
cmake \
-G "$BUILD_GENERATOR" \
-DCMAKE_BUILD_TYPE=$1 \
-DCMAKE_INSTALL_PREFIX=../ios-${LC_TARGET}/filament \
-DIOS_ARCH=${ARCH} \
-DPLATFORM_NAME=${PLATFORM} \
-DIOS=1 \
-DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-mac-ios.cmake \
../..
fi
${BUILD_COMMAND} install
if [ -d "../ios-${LC_TARGET}/filament" ]; then
if [ "$ISSUE_ARCHIVES" == "true" ]; then
echo "Generating out/filament-${LC_TARGET}-ios.tgz..."
cd ../ios-${LC_TARGET}
tar -czvf ../filament-${LC_TARGET}-ios.tgz filament
fi
fi
cd ../..
}
function build_ios {
# Supress intermediate desktop tools install
OLD_INSTALL_COMMAND=${INSTALL_COMMAND}
INSTALL_COMMAND=
build_desktop "${HOST_TOOLS}"
INSTALL_COMMAND=${OLD_INSTALL_COMMAND}
ensure_ios_toolchain
# In theory, we could support iPhone architectures older than arm64, but
# only arm64 devices support OpenGL 3.0 / Metal
if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
build_ios_target "Debug" "arm64" "iphoneos"
if [ "$IOS_BUILD_SIMULATOR" == "true" ]; then
build_ios_target "Debug" "x86_64" "iphonesimulator"
fi
fi
if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
build_ios_target "Release" "arm64" "iphoneos"
if [ "$IOS_BUILD_SIMULATOR" == "true" ]; then
build_ios_target "Release" "x86_64" "iphonesimulator"
fi
fi
}
function validate_build_command {
set +e
# Make sure CMake is installed
cmake_binary=`which cmake`
if [ ! "$cmake_binary" ]; then
echo "Error: could not find cmake, exiting"
exit 1
fi
# Make sure Ninja is installed
if [ "$BUILD_COMMAND" == "ninja" ]; then
ninja_binary=`which ninja`
if [ ! "$ninja_binary" ]; then
echo "Warning: could not find ninja, using make instead"
BUILD_GENERATOR="Unix Makefiles"
BUILD_COMMAND="make"
fi
fi
# Make sure Make is installed
if [ "$BUILD_COMMAND" == "make" ]; then
make_binary=`which make`
if [ ! "$make_binary" ]; then
echo "Error: could not find make, exiting"
exit 1
fi
fi
# Make sure we have Java
javac_binary=`which javac`
if [ "$JAVA_HOME" == "" ] || [ ! "$javac_binary" ]; then
echo "Warning: JAVA_HOME is not set, skipping Java projects"
ENABLE_JAVA=OFF
fi
# If building a WebAssembly module, ensure we know where Emscripten lives.
if [ "$EMSDK" == "" ] && [ "$ISSUE_WEBGL_BUILD" == "true" ]; then
echo "Error: EMSDK is not set, exiting"
exit 1
fi
set -e
}
function run_test {
test=$1
# The input string might contain arguments, so we use "set -- $test" to replace $1 with the
# first whitespace-separated token in the string.
set -- $test
test_name=`basename $1`
./out/cmake-debug/${test} --gtest_output="xml:out/test-results/$test_name/sponge_log.xml"
}
function run_tests {
while read test; do
run_test "$test"
done < build/common/test_list.txt
}
# Beginning of the script
pushd `dirname $0` > /dev/null
while getopts ":hacfijmp:tuvs" opt; do
case ${opt} in
h)
print_help
exit 1
;;
a)
ISSUE_ARCHIVES=true
INSTALL_COMMAND=install
;;
c)
ISSUE_CLEAN=true
;;
f)
ISSUE_CMAKE_ALWAYS=true
;;
i)
INSTALL_COMMAND=install
;;
j)
ENABLE_JAVA=OFF
;;
m)
BUILD_GENERATOR="Unix Makefiles"
BUILD_COMMAND="make"
;;
p)
case $OPTARG in
desktop)
ISSUE_ANDROID_BUILD=false
ISSUE_IOS_BUILD=false
ISSUE_DESKTOP_BUILD=true
ISSUE_WEBGL_BUILD=false
;;
android)
ISSUE_ANDROID_BUILD=true
ISSUE_IOS_BUILD=false
ISSUE_DESKTOP_BUILD=false
ISSUE_WEBGL_BUILD=false
;;
ios)
ISSUE_ANDROID_BUILD=false
ISSUE_IOS_BUILD=true
ISSUE_DESKTOP_BUILD=false
ISSUE_WEBGL_BUILD=false
;;
webgl)
ISSUE_ANDROID_BUILD=false
ISSUE_IOS_BUILD=false
ISSUE_DESKTOP_BUILD=false
ISSUE_WEBGL_BUILD=true
;;
all)
ISSUE_ANDROID_BUILD=true
ISSUE_IOS_BUILD=true
ISSUE_DESKTOP_BUILD=true
ISSUE_WEBGL_BUILD=false
;;
esac
;;
t)
GENERATE_TOOLCHAINS=true
;;
u)
ISSUE_DEBUG_BUILD=true
RUN_TESTS=true
;;
v)
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=ON"
echo "Enabling support for Vulkan in the core Filament library."
echo ""
echo "To switch your application to Vulkan, in Android Studio go to "
echo "File > Settings > Build > Compiler. In the command-line options field, "
echo "add -Pextra_cmake_args=-DFILAMENT_SUPPORTS_VULKAN=ON."
echo "Also be sure to pass Backend::VULKAN to Engine::create."
echo ""
;;
s)
IOS_BUILD_SIMULATOR=true
echo "iOS simulator support enabled."
;;
\?)
echo "Invalid option: -$OPTARG" >&2
echo ""
print_help
exit 1
;;
:)
echo "Option -$OPTARG requires an argument." >&2
echo ""
print_help
exit 1
;;
esac
done
if [ "$#" == "0" ]; then
print_help
exit 1
fi
shift $(($OPTIND - 1))
for arg; do
if [ "$arg" == "release" ]; then
ISSUE_RELEASE_BUILD=true
elif [ "$arg" == "debug" ]; then
ISSUE_DEBUG_BUILD=true
else
BUILD_CUSTOM_TARGETS="$BUILD_CUSTOM_TARGETS $arg"
fi
done
validate_build_command
if [ "$ISSUE_CLEAN" == "true" ]; then
build_clean
fi
if [ "$GENERATE_TOOLCHAINS" == "true" ]; then
generate_toolchains
fi
if [ "$ISSUE_DESKTOP_BUILD" == "true" ]; then
build_desktop
fi
if [ "$ISSUE_ANDROID_BUILD" == "true" ]; then
build_android
fi
if [ "$ISSUE_IOS_BUILD" == "true" ]; then
build_ios
fi
if [ "$ISSUE_WEBGL_BUILD" == "true" ]; then
build_webgl
fi
if [ "$RUN_TESTS" == "true" ]; then
run_tests
fi