-
Notifications
You must be signed in to change notification settings - Fork 14
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
UI doesn't render in Ableton Live 10 on Windows #5
Comments
Thanks for the report! I don't have access to Ableton myself so this is good to know. This is probably another issue with |
@alalalexexex or others, if you have a Mac it'd be interesting to see if |
I'm using Ableton live 11 and running a release build of ampli-Fe makes it crash as well (Windows). Scratch that, seems it doesn't crash anymore and just get a blank screen like above. Seems that #3 fixed that for me and I forgot to pull it down. |
@antonok-edm I finally had a minute to test it on Ableton 11 on a Mac and it seems to work without any issues, so strange that it doesn't seem to function as well on the Windows version. |
@detrimentalist after loading an instance of ampli-Fe, could you check your Bitwig's engine logs for any errors? Should be in I'm using Bitwig 4.1.0 in Arch without any issues, so I suspect what you're seeing is a hardware or driver related issue in |
The only line that shows up is this:
I have seen this line somewhere before, I think it has to do with selecting the wrong adapter. So I ran the following code on my system:
yielding
OK, so I'm thinking the adapter selection code in Ampli-Fe is not robust enough. I made a hack to try to select another adapter in graphics.rs:
With this change the UI renders, but this is of course not the right way to do it. I have no clue how to do it the right way tho. :) Cheers |
@detrimentalist yep, that's roughly what I expected to see. If one of the adapters works, but isn't automatically chosen by Granted, ampli-Fe is pulling a version of |
@detrimentalist could you try building the (I suppose others who were facing rendering issues are encouraged to try as well 😄) Edit: |
Building from the update-wgpu branch resolved the issue for me. Thanks! |
I finally got around to building the update-wgpu branch and I'm unfortunately still having issues. Although I did have to also make the following patches to get it to build: antonok-edm/vst_window#2 |
Steps for repro:
cargo build --release
*Note: I'm a complete novice for vst dev, and just wanted to explore where to start: i.e. In no rush, but wanted to see if I could compile something from scratch.
The text was updated successfully, but these errors were encountered: