You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I think it's an important feature is to keep a hash of the input data and options somewhere in the output folder in order to do nothing in case nothing changed since the last time the packer ran so you can call sheep painlessly on your game startup.
The text was updated successfully, but these errors were encountered:
Similar to #26, if at all, I think this should be implemented in the CLI and not in the library itself, since existing asset pipelines are very likely to implement this feature. Apart from that though, I feel like this is a great idea!
I think it's an important feature is to keep a hash of the input data and options somewhere in the output folder in order to do nothing in case nothing changed since the last time the packer ran so you can call sheep painlessly on your game startup.
The text was updated successfully, but these errors were encountered: