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cssdm_config.cpp
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/**
* vim: set ts=4 :
* ===============================================================
* CS:S DM, Copyright (C) 2004-2007 AlliedModders LLC.
* By David "BAILOPAN" Anderson
* All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* Version: $Id$
*/
#include "smsdk_ext.h"
#include "cssdm_config.h"
#include "cssdm_ctrl.h"
#include "cssdm_ffa.h"
#include "cssdm_callbacks.h"
#include "cssdm_headers.h"
#include "cssdm_version.h"
static void ChangeStatus(IConVar *cvar, const char *value, float flOldValue);
static void ChangeFFAStatus(IConVar *cvar, const char *value, float flOldValue);
static void ChangeSpawnStatus(IConVar *cvar, const char *value, float flOldValue);
ConVar cssdm_ragdoll_time("cssdm_ragdoll_time", "2", 0, "Sets ragdoll stay time", true, 0.0, true, 20.0);
ConVar cssdm_respawn_wait("cssdm_respawn_wait", "0.75", 0, "Sets respawn wait time");
ConVar cssdm_allow_c4("cssdm_allow_c4", "0", 0, "Sets whether C4 is allowed");
ConVar cssdm_version("cssdm_version", CSSDM_FULL_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, "CS:S DM Version");
ConVar cssdm_enabled("cssdm_enabled",
"1",
FCVAR_REPLICATED|FCVAR_NOTIFY,
"Sets whether CS:S DM is enabled",
false, 0.0f, false, 0.0f,
ChangeStatus);
ConVar cssdm_ffa_enabled("cssdm_ffa_enabled",
"0",
FCVAR_REPLICATED|FCVAR_NOTIFY,
"Sets whether Free-For-All mode is enabled",
false, 0.0f, false, 0.0f,
ChangeFFAStatus);
ConVar cssdm_spawn_method("cssdm_spawn_method",
"preset",
0,
"Sets how and where players are spawned",
false, 0.0f, false, 0.0f,
ChangeSpawnStatus);
ConVar cssdm_remove_drops("cssdm_remove_drops", "1", 0, "Sets whether dropped items are removed");
class LinkConVars : public IConCommandBaseAccessor
{
public:
bool RegisterConCommandBase(ConCommandBase *pBase)
{
return META_REGCVAR(pBase);
}
} s_LinkConVars;
void SM_InitConCommandBase()
{
g_pCVar = icvar;
ConVar_Register(0, &s_LinkConVars);
}
static void ChangeStatus(IConVar *cvar, const char *value, float flOldValue)
{
if (cssdm_enabled.GetInt())
{
DM_Enable();
} else {
DM_Disable();
}
}
static void ChangeFFAStatus(IConVar *cvar, const char *value, float flOldValue)
{
if (cssdm_ffa_enabled.GetInt() && !DM_FFA_IsPatched() && DM_FFA_IsPrepared())
{
DM_Patch_FFA();
} else if (!cssdm_ffa_enabled.GetInt() && DM_FFA_IsPatched()) {
DM_Unpatch_FFA();
}
}
static void ChangeSpawnStatus(IConVar *cvar, const char *value, float flOldValue)
{
if (strcmp(value, cssdm_spawn_method.GetString()) == 0)
{
return;
}
DM_OnSetSpawnMethod(cssdm_spawn_method.GetString());
}
const char *DM_GetSpawnMethod()
{
return cssdm_spawn_method.GetString();
}
unsigned int DM_GetBodyStayTime()
{
return cssdm_ragdoll_time.GetInt();
}
float DM_GetRespawnWait()
{
return cssdm_respawn_wait.GetFloat();
}
bool DM_AllowC4()
{
return (cssdm_allow_c4.GetInt() != 0);
}
bool DM_IsEnabled()
{
return (cssdm_enabled.GetInt() != 0);
}
bool DM_IsFFAEnabled()
{
return (cssdm_ffa_enabled.GetInt() != 0);
}
bool DM_ShouldRemoveDrops()
{
return (cssdm_remove_drops.GetInt() != 0);
}