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FYI base64 encoding/decoding can be done via the C++ implementations of ByteArray in AIR 51 - e.g. But I'm not quite sure whether you mean we should just add some of these (in source and/or swc format) into the AIR SDK, or whether we should update the built-in AS3 APIs to include some of these? (the latter may be a bit trickier to handle around licensing..) thanks |
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There is the as3corelib that was created as something like this idea by @mikechambers . It contains some core library utilities that have been pulled from various places. https://github.com/airsdk/as3corelib Probably would be a good spot to add anything like this if needed |
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I came across the need to use Base64 encoding and decoding and copied the existing Flex mx classes over to my project (/to a sub project for this, to be more specific).
Having developed Flex for over 10yrs now (still doing btw), I came across a couple of intersting pure AS3 classes, which are only part of the Flex SDK and was wondering, if the AIR SDK may benefit from moving (/copying) a couple of them over.
I'm creating this thread to gather some feedback (pros/cons) on this and to create a general place for discussing this idea.
Also, so that others can point out more possibly interesting classes (utils/helpers) etc.
Here a list of the Utils:
https://github.com/apache/flex-sdk/tree/develop/frameworks/projects/framework/src/mx/utils
As pointed out, it's not all about the utils from Flex; there are other (pure as3) "candiates", which may be a welcome addition to AIR, like some of the Validators for example (see https://github.com/apache/flex-sdk/tree/develop/frameworks/projects/framework/src/mx/validators).
Just wondering what others think of that?
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