Windows Captive AIR app crashing with exception 0xc0000005, any ideas? #3237
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It looks like this offset is within a function that resamples audio, which could happen either when processing data from the microphone, or when formatting it for output to the Windows wave audio device. So it might be good to get information about their speaker set-up or see whether they see different behaviour if they change their sound devices, disable all output, etc..? Or are you able to send a test version perhaps that doesn't use the microphone, or that has sound playback disabled? If they're able to capture a minidump file, we could see if we're able to spot the issue from that? thanks |
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One of our users has suddenly started getting crashes at startup for our PC game. They're using Windows 11, and they were previously able to play the game without any problems. This month whenever they try to launch the game they will either briefly see a black screen at startup or just their mouse cursor showing a spinning icon, then an immediate crash. In the Event Viewer they see this information:
Not sure if that "Fault offset" offers any clues as to what's happening here. This game is using the 32-bit captive runtime of 33.1.1.935, so it's not one of the newer AIR releases. We use GPU renderMode for vector graphics, not using Stage3D, do not use any video or cameras, and the game uses DirectX 9 (using -swf-version=37 to force this). Can't think of anything peculiar we're doing during startup, we load a couple external files, start playing music from the library and attach some MovieClips with vector graphics. We haven't updated the game for over a year, so nothing has changed on our end.
The strange part is that the game played perfectly fine for them for months, and it was just recently that it suddenly can't open for them anymore, even after uninstalling/reinstalling from Steam. We also do not load their game progress data right at startup, so it wouldn't be an issue with something changing/corrupting there causing an issue.
We've gone through the usual suspects, and ruled out it being caused by Discord (since Discord streaming/capture still causes Windows AIR apps to crash at launch unless you mess with the default settings), they've verified all Steam files, tried installing to different drives, checked for Windows updates, checked for driver updates, no antivirus running, tried launching the exe directly from the folder instead of launching via Steam, did an SFC scan, no luck with anything.
Does anyone have any ideas what could suddenly be causing this for this user? We can't duplicate it ourselves (the game is working fine on our Windows 10 and Windows 11 machines) which makes it tricky to try newer AIR versions to test, though I didn't notice anything in the release notes for newer versions that might refer to this issue. We're a bit stumped on what's happening, especially on why it only just started recently...
Any thoughts or ideas for things our user could test would be appreciated!
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