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I did everything in the yt vid and im not getting the 3D model in my browser
here is the code for Computers.jsx
`import { Suspense, useEffect, useState} from 'react';
import { Canvas } from '@react-three/fiber';
import { OrbitControls, Preload, useGLTF } from '@react-three/drei';
import CanvasLoader from '../Loader'
<h1 className={${styles.heroHeadText} text-white}>Hallo, Ik ben Justin
<p className={${styles.heroSubText} mt-2 text-white-100}>
Ik ben een gepassioneerde Software Development Student
Does everything else load but the 3D model?? Also what kind of errors are you getting in Chrome Dev tools?
Error: Objects are not valid as a React child (found: object with keys {isObject3D, uuid, name, type, parent, children, up, position, rotation, quaternion, scale, matrix, matrixWorld, matrixAutoUpdate, matrixWorldAutoUpdate, matrixWorldNeedsUpdate, layers, visible, castShadow, receiveShadow, frustumCulled, renderOrder, animations, userData, isGroup}). If you meant to render a collection of children, use an array instead.
I did everything in the yt vid and im not getting the 3D model in my browser
here is the code for Computers.jsx
`import { Suspense, useEffect, useState} from 'react';
import { Canvas } from '@react-three/fiber';
import { OrbitControls, Preload, useGLTF } from '@react-three/drei';
import CanvasLoader from '../Loader'
const Computers = () => {
const computer = useGLTF('./desktop_pc/scene.gltf')
return (
)
}
const ComputersCanvas = () => {
return(
<Canvas
frameLoop="demand"
shadows
camera={{ position: [20, 3, 5], fov: 25 }}
gl={{preserveDrawingBuffer: true }}
>
<Suspense fallback={}>
<OrbitControls
enableZoom={false}
maxPolarAngle={Math.PI / 2}
minPolarAngle={Math.PI / 2}
/>
)
}
export default ComputersCanvas;
and the Hero code
import { motion } from 'framer-motion';import { styles } from '../styles';
import { ComputersCanvas } from './canvas';
const Hero = () => {
return (
<div className={
${styles.paddingX} absolute inset-0 top-[120px] max-w-7xl mx-auto flex flex-row items-start gap-5
}><h1 className={
${styles.heroHeadText} text-white
}>Hallo, Ik ben Justin<p className={
${styles.heroSubText} mt-2 text-white-100
}>Ik ben een gepassioneerde Software
Development Student
)
}
export default Hero
// lijn kleur aanpassen naar violet-gradient`
the error codes in the console
hemisphereLight incorrect cassing use pascal for react
i also have this for pointLight
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