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Add an option to decompress graphics or convert them to PNG when extracting them from the base rom, and compress the graphics at compile time #25

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H-A-M-G-E-R opened this issue Sep 22, 2024 · 4 comments
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enhancement New feature or request

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@H-A-M-G-E-R
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H-A-M-G-E-R commented Sep 22, 2024

for easy graphics editing
just like pokeemerald

@YohannDR YohannDR added the enhancement New feature or request label Oct 2, 2024
@YohannDR
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YohannDR commented Oct 3, 2024

On the todo list, will try to tackle it myself (if it hasn't already been done before) after the full codebase cleanup

@H-A-M-G-E-R
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However there's a challenge: Samus and many enemies have duplicate colors in their palette.

@biosp4rk
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biosp4rk commented Oct 8, 2024

The images can use indexed color, so duplicate colors shouldn't be an issue.

Might be worth mentioning that I'm not aware of any LZ77 compression implementation that produces matching data, but I guess it doesn't matter if you're modifying the data anyway

@H-A-M-G-E-R
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Does the compressor in MAGE compress data smaller than vanilla?

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