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ChangeLog
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jandro:
* Pathlight, and GI in general
Code has been mostly rewritten to improve all the GI system
based on this light. Lot of bug fixes and speed ups.
* Better handling of antialiasing.
* Cache coords changed to screen coords, what makes it faster.
* Improved refinement and interpolation.
* Refinement stages can be now customized with max_refinement.
* New per sample refinement scheme, using same params as cache
refinement. Adaptively increases samples where needed.
jandro:
* Fixed automake build system.
eeshlo:
* Fixed arealight single sample red render bug.
eeshlo:
* Fixed white render bug when gpm used with pointlight.
jandro:
* Scene size causing artifacts is no longer a problem.
eeshlo:
* Spotlight major fix.
* Halo fixed.
* Now using stratified sampling for faster converging
smoother shadows.
eeshlo:
* Camera new ortho mode.
jandro:
* Photons memory usage improved in globalphotonlight.
* Direction compressed using Jensen scheme.
* Color compressed using rgbe format.
jandro:
* Build osx package with just scons osxpackage.
jandro:
* Plugin working for at least linux, osx and win32, thanks to
pmartin, who gave me the starting point for the msvc build.
* Memory coherence mostly fixed for msvc build, but some
bugs might remain still unsolved.
jandro:
* Spacial hash table rewritten, better scheme (no longer a hash).
jandro:
* Output class can now stop the render, what allows ESC key feature
in blender.
jandro:
* New accell tree implementation for meshes, now pure BSP. This
gives an speed up in most scenes.
jandro:
* New render strategy, rendering image blocks (buckets). Improves
performance because of cache coherency. Also makes nicer output
and we use less memory.
Steve Smith:
* New fork/thread render scheme (temporary disabled).
guitargeek:
* Added shaderback background type. Takes a shader block input
as color for background.
* Syntax:
<background type="shaderback" name="world" > <input
value="sky" /> </background>
* Any block or combination can be used now as background.