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entities.pas
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unit entities;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, BaseTypes;
type
rProjectileProperties = record
Mass, MuzzleVelocity, Drag, ArmorPiercing, Penetration: Single;
end;
tEntityID = longword;
{ tVectorContainer }
tVectorContainer = class
private
fCapacity: longword;
procedure SetCapacity(AValue: longword);
public
xs, ys, zs: array of single;
Count: longword;
property Capacity: longword read fCapacity write SetCapacity ;
constructor Create(InitialCap: longword);
destructor Destroy; override;
function Add(v: rVec3): longword;
function AddManual(v: rVec3): longword;
procedure Clear;
end;
eEventKind = (eArrival, eActivityFinish);
pEvent = ^rEvent;
{ tEntity }
tEntity = class
c, //coordinates
o: rVec3; //orientation
procedure GenerateEvent(Event: pEvent; Owner: tEntity);
end;
rEvent = record
Time: tDateTime;
Owner: tEntity;
Kind: eEventKind;
Next: pEvent;
end;
tLocation = class
//owner?//
//Voxel: tVoxel;
Coords: rVec3;
end;
tStructure = class(tEntity)
Seed: longword;
end;
{ tMovableEntity }
tMovableEntity = class(tEntity)
ID: tEntityID;
v: rVec3; //velocity
procedure Kinemate;
end;
tProjectile = class(tMovableEntity)
Properties: ^rProjectileProperties;
end;
tCamera = class(tMovableEntity)
end;
tGroup = class
end;
implementation
{ tEntity }
procedure tEntity.GenerateEvent(Event: pEvent; Owner: tEntity);
begin
end;
{ tVectorContainer }
procedure tVectorContainer.SetCapacity(AValue: longword);
begin
fCapacity:= AValue;
Setlength(xs, fCapacity);
Setlength(ys, fCapacity);
Setlength(zs, fCapacity);
end;
constructor tVectorContainer.Create(InitialCap: longword);
begin
Count:= 0;
if InitialCap > 4 then
Capacity:= InitialCap
else
Capacity:= 4;
end;
destructor tVectorContainer.Destroy;
begin
inherited Destroy;
end;
function tVectorContainer.Add(v: rVec3): longword;
begin
inc(Count);
if Count > Capacity then Capacity := Capacity + Capacity shr 2;
Result:= Count - 1;
xs[Result]:= v.x;
ys[Result]:= v.y;
zs[Result]:= v.z;
end;
function tVectorContainer.AddManual(v: rVec3): longword;
begin
inc(Count);
xs[Count - 1]:= v.x;
ys[Count - 1]:= v.y;
zs[Count - 1]:= v.z;
end;
procedure tVectorContainer.Clear;
begin
end;
{ tMovableEntity }
procedure tMovableEntity.Kinemate;
begin
//c+= v * TimeStep;
end;
end.