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player_experiments.c
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#include "raylib.h"
#include <stdio.h>
#include "raymath.h"
////////////////////////////////
////Declaracion de funciones////
////////////////////////////////
static void fullscreen(void);
static void controls(void);
static void physics(void);
static void player(void);
///////////////////////
//Estado del debug
debug = 1;
///////////////////////
//Player
Vector3 playerPosition = (Vector3) { 0.0f, 1.0f, -2.0f };
Vector3 playerSize = { 0.5f, 1.0f, 0.5f };
Color playerColor = GREEN;
//Funcion principal
int main(void)
{
//Inicializacion de la ventana
const int screenWidth = 1280;
const int screenHeight = 720;
InitWindow(screenWidth, screenHeight, "FPS Test");
//Camara
Camera camera = {0};
camera.position = (Vector3) { 0.0f, 3.0f, -4.0f};
camera.target = playerPosition;
camera.up = (Vector3) { 0.0f, 1.0f, 0.0f };
camera.fovy = 60.0f;
camera.type = CAMERA_PERSPECTIVE;
SetCameraMode(camera, CAMERA_THIRD_PERSON);
//FPS Objetivo
SetTargetFPS(60);
//modelos
float pitch = 0.0f;
float roll = 0.0f;
float yaw = 0.0f;
//Main Game Loop
while (!WindowShouldClose()) //Detecta ESC o la X de la ventana
{
//TODO LO QUE ESTA AQUI SE EJECUTA CADA FRAME
//Controles
controls();
//Fisicas
physics();
//modelos
//Rutinas de la camara
UpdateCamera(&camera);
camera.target = playerPosition;
//Draw
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
//Lo que esta aca dentro se dibuja en la pantalla
DrawCubeV(playerPosition, playerSize, playerColor);
DrawGrid(10, 1.0f);
EndMode3D();
//Muestra la cantidad de FPS en pantalla
DrawFPS(10, 10);
EndDrawing();
//Debug || Funciones que solo se usan para probar la funcionalidad del juego no se mantienen activas en produccion
if (debug = 1)
{
}
}
CloseWindow(); //Cierra la ventana
return 0;
}
//Controles
void controls(void)
{
if (IsKeyDown(KEY_SPACE))
{
playerPosition.y += 0.5f;
}
if (IsKeyDown(KEY_W))
{
playerPosition.z += 0.2;
}
if (IsKeyDown(KEY_S))
{
playerPosition.z -= 0.2;
}
if (IsKeyDown(KEY_A))
{
playerPosition.x += 0.2;
}
if (IsKeyDown(KEY_D))
{
playerPosition.x -= 0.2;
}
}
//Fisicas
void physics(void)
{
if (playerPosition.y > 1)
{
playerPosition.y -= 0.2f;
}
else if (playerPosition.y <= 0)
{
playerPosition.y = 0;
}
}