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Loading bar stuck at around 60% after starting pathfinder wotr with mods enabled. #29

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lorddiablo7 opened this issue Jun 30, 2023 · 17 comments
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bug Something isn't working

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@lorddiablo7
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Describe the bug
Loading bar stuck at around 60% after starting pathfinder wotr with mods enabled. Using TabletopTweaks-Core, TabletopTweaks-Base and TabletopTweaks-MythisReworks with UnityModManager. Latest versions of all. When not using Core, the game runs properly

To Reproduce
Steps to reproduce the behavior:
Just start the game with mods enabled in UMM

Expected behavior
A clear and concise description of what you expected to happen.

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Additional context
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@lorddiablo7 lorddiablo7 added the bug Something isn't working label Jun 30, 2023
@Vek17
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Vek17 commented Jun 30, 2023

On current version of the game with current version of everything, it all should load fine and does in my test environment.

Thing to ensure:
Game version 2.1.4w
TTT-Core Version: 0.6.7
TTT-Base Version: 2.5.13
TTT-Reworks Version: 1.2.7

To debug further I would need to see your logfiles, specifically player.log at %appdata%..\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous

@lorddiablo7
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GameLog.txt
GameLogFull.txt
GameLogFullPrev.txt
GameLogPrev.txt
Player.log
Player-prev.log

These are the log files I found.
The game as well as the TTT mods were all updated to the latest versions.
I also checked using previous versions but it always gets stuck at 60% on loading screen.

@lorddiablo7
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GameLog.txt
GameLogFull.txt
GameLogFullPrev.txt
GameLogPrev.txt
Player.log
Player-prev.log

these are for TTT-Core 0.6.7
all latest softwares

@Vek17
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Vek17 commented Jul 1, 2023

Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries

MissingMethodException: void Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint)
  at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name, System.String guid) [0x0002a] in <b7969400d95148dfaf274bbc59666594>:0 
  at BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New (System.String name, System.String guid) [0x00000] in <b7969400d95148dfaf274bbc59666594>:0 
  at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0 
  at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0 
  at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
  at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
  at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () [0x00375] in <cac0edc92d5645deb2aa8e59e70a8f59>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0 

@lorddiablo7
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lorddiablo7 commented Jul 1, 2023 via email

@Vek17
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Vek17 commented Jul 1, 2023 via email

@lorddiablo7
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lorddiablo7 commented Jul 1, 2023 via email

@DimazikSkyter
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Sry, anyone fix and recompile? Get this bug at latest version

@haoknowah
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haoknowah commented Jul 26, 2023

Same.
Now it is not installing on Unity Mod Manager. I tried updating it and I uninstalled it in the process now the status won't change on the mod manager. I can right click and install or click install and select the zip but it will say that it finished unpacking and not do anything.

@Vek17
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Vek17 commented Jul 26, 2023 via email

@haoknowah
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I figured it out. It wasn't liking the fact that I chose the second zip download option on the release page instead of the first that has the image of the box next to it.

@whl970831
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whl970831 commented Aug 17, 2023

Has anyone ever encountered this type of problem?

My game testing environment:
Game version 2.1.5r
TTT-Core Version: 0.6.7
TTT-Base Version: 2.5.14
It always gets stuck in 60% of the loading screen

Here are the log files

GameLog.txt
GameLogFull.txt
GameLogFullPrev.txt
GameLogPrev.txt
Player.log
Player-prev.log

It is worth mentioning that I found that downloading all files through the code port can enter the game interface, but downloading through the Releases port will cause a lag of 60%
(I'm wondering if the blueprint needs to be recompiled due to the new version of the game)

@whl970831
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I figured it out. It wasn't liking the fact that I chose the second zip download option on the release page instead of the first that has the image of the box next to it.

yes, bor. I tried downloading and using version 0.6.7 of the source code (zip) in Release to solve this problem. The good news is that it solves the lag in 60% of the progress bar, while the bad news is that it still doesn't work and the display is still

As shown in the figure:
image

My game testing environment:
Game version 2.1.5r
TTT-Core Version: 0.6.7
TTT-Base Version: 2.5.14

@Vek17
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Vek17 commented Aug 17, 2023

Don't download the source code, download the release file
https://github.com/Vek17/TabletopTweaks-Core/releases/download/v0.6.7/TabletopTweaks-Core.zip

The source code is not the mod in a way the game can understand and is not meant for users, that exists for other developers.

@Vek17
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Vek17 commented Aug 17, 2023

Your failure is also happening in MicroscopicContentExpansion, so update that if there is an update

@whl970831
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Your failure is also happening in MicroscopicContentExpansion, so update that if there is an update

Okay, thank you very much, but I still have a question. How did you identify the issue with MicroscopicContentExpansion? Is it written in which log file?

@Vek17
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Vek17 commented Aug 17, 2023

Yes, the stack trace at the end of the file is thus and points to MicroscopticContentExpansion

MissingFieldException: Field 'Kingmaker.UnitLogic.Mechanics.Components.AddInitiatorAttackWithWeaponTrigger.WaitForAttackResolve' not found.
  at TabletopTweaks.Core.Utilities.Helpers.Create[T] (System.Action`1[T] init) [0x00009] in <a62c9c81f34b416ebe7105c0aa469e36>:0 
  at TabletopTweaks.Core.Utilities.BlueprintExtentions.AddComponent[T] (Kingmaker.Blueprints.BlueprintScriptableObject obj, System.Action`1[T] init) [0x00007] in <a62c9c81f34b416ebe7105c0aa469e36>:0 
  at MicroscopicContentExpansion.NewContent.Spells.DeadlyJuggernaut+<>c__DisplayClass0_0.<AddDeadlyJuggernaut>b__1 (Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff bp) [0x00058] in <dd0222920b3546e39e8c717a51d15c28>:0 
  at TabletopTweaks.Core.Utilities.Helpers.CreateBlueprint[T] (TabletopTweaks.Core.ModLogic.ModContextBase modContext, System.String name, System.Action`1[T] init) [0x00043] in <a62c9c81f34b416ebe7105c0aa469e36>:0 
  at MicroscopicContentExpansion.NewContent.Spells.DeadlyJuggernaut.AddDeadlyJuggernaut () [0x0003c] in <dd0222920b3546e39e8c717a51d15c28>:0 
  at MicroscopicContentExpansion.NewContent.AntipaladinFeatures.AntipaladinSpellbook.AddAntipaladinSpellbook () [0x0004c] in <dd0222920b3546e39e8c717a51d15c28>:0 
  at MicroscopicContentExpansion.NewContent.Antipaladin.AntipaladinAdder+BlueprintsCache_Init_Patch.Postfix () [0x0004a] in <dd0222920b3546e39e8c717a51d15c28>:0 
  at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch119(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
  at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch6(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
  at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () [0x00375] in <1bdbbfc0e6fc4f2db83179edfe399546>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0 

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