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Loading bar stuck at around 60% after starting pathfinder wotr with mods enabled. #29
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On current version of the game with current version of everything, it all should load fine and does in my test environment. Thing to ensure: To debug further I would need to see your logfiles, specifically player.log at %appdata%..\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous |
GameLog.txt These are the log files I found. |
GameLog.txt these are for TTT-Core 0.6.7 |
Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries
|
Could you please tell me how do I fix this problem?
I am not very well versed in this matter !
I'm sorry if I'm taking a lot of your time .
…On Sat, 1 Jul, 2023, 5:38 pm Sean Petrie, ***@***.***> wrote:
Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries
MissingMethodException: void Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint)
at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name, System.String guid) [0x0002a] in <b7969400d95148dfaf274bbc59666594>:0
at BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New (System.String name, System.String guid) [0x00000] in <b7969400d95148dfaf274bbc59666594>:0
at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0
at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0
at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () [0x00375] in <cac0edc92d5645deb2aa8e59e70a8f59>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0
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That mod needs to be recompiled againt an up to date blueprint core. Not
sure if they or anyone else has already done so.
…On Sat, Jul 1, 2023, 07:46 lorddiablo7 ***@***.***> wrote:
Could you please tell me how do I fix this problem?
I am not very well versed in this matter !
I'm sorry if I'm taking a lot of your time .
On Sat, 1 Jul, 2023, 5:38 pm Sean Petrie, ***@***.***> wrote:
> Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries
>
> MissingMethodException: void
Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint)
> at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name,
System.String guid) [0x0002a] in <b7969400d95148dfaf274bbc59666594>:0
> at
BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New
(System.String name, System.String guid) [0x00000] in
<b7969400d95148dfaf274bbc59666594>:0
> at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in
<b7969400d95148dfaf274bbc59666594>:0
> at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection
() [0x00001] in <b7969400d95148dfaf274bbc59666594>:0
> at (wrapper dynamic-method)
Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
> at (wrapper dynamic-method)
Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
> at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () [0x00375]
in <cac0edc92d5645deb2aa8e59e70a8f59>:0
> at UnityEngine.SetupCoroutine.InvokeMoveNext
(System.Collections.IEnumerator enumerator, System.IntPtr
returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0
>
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#29 (comment)>,
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Okay .
Thank you soo much.
The game works now .
…On Sat, 1 Jul, 2023, 6:20 pm Sean Petrie, ***@***.***> wrote:
That mod needs to be recompiled againt an up to date blueprint core. Not
sure if they or anyone else has already done so.
On Sat, Jul 1, 2023, 07:46 lorddiablo7 ***@***.***> wrote:
> Could you please tell me how do I fix this problem?
> I am not very well versed in this matter !
> I'm sorry if I'm taking a lot of your time .
>
> On Sat, 1 Jul, 2023, 5:38 pm Sean Petrie, ***@***.***> wrote:
>
> > Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries
> >
> > MissingMethodException: void
>
Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint)
>
> > at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name,
> System.String guid) [0x0002a] in <b7969400d95148dfaf274bbc59666594>:0
> > at
>
BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New
> (System.String name, System.String guid) [0x00000] in
> <b7969400d95148dfaf274bbc59666594>:0
> > at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in
> <b7969400d95148dfaf274bbc59666594>:0
> > at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection
> () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0
> > at (wrapper dynamic-method)
>
Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
>
> > at (wrapper dynamic-method)
>
Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
>
> > at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext ()
[0x00375]
> in <cac0edc92d5645deb2aa8e59e70a8f59>:0
> > at UnityEngine.SetupCoroutine.InvokeMoveNext
> (System.Collections.IEnumerator enumerator, System.IntPtr
> returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0
> >
> > —
> > Reply to this email directly, view it on GitHub
> > <
>
#29 (comment)>,
>
> > or unsubscribe
> > <
>
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> > .
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> > ***@***.***>
> >
>
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Sry, anyone fix and recompile? Get this bug at latest version |
Same. |
Update to the latest ttt-base
…On Tue, Jul 25, 2023, 21:58 haoknowah ***@***.***> wrote:
Same
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I figured it out. It wasn't liking the fact that I chose the second zip download option on the release page instead of the first that has the image of the box next to it. |
Has anyone ever encountered this type of problem? My game testing environment: Here are the log files GameLog.txt It is worth mentioning that I found that downloading all files through the code port can enter the game interface, but downloading through the Releases port will cause a lag of 60% |
yes, bor. I tried downloading and using version 0.6.7 of the source code (zip) in Release to solve this problem. The good news is that it solves the lag in 60% of the progress bar, while the bad news is that it still doesn't work and the display is still My game testing environment: |
Don't download the source code, download the release file The source code is not the mod in a way the game can understand and is not meant for users, that exists for other developers. |
Your failure is also happening in MicroscopicContentExpansion, so update that if there is an update |
Okay, thank you very much, but I still have a question. How did you identify the issue with MicroscopicContentExpansion? Is it written in which log file? |
Yes, the stack trace at the end of the file is thus and points to MicroscopticContentExpansion
|
Describe the bug
Loading bar stuck at around 60% after starting pathfinder wotr with mods enabled. Using TabletopTweaks-Core, TabletopTweaks-Base and TabletopTweaks-MythisReworks with UnityModManager. Latest versions of all. When not using Core, the game runs properly
To Reproduce
Steps to reproduce the behavior:
Just start the game with mods enabled in UMM
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
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