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Releases: VCityTeam/UD-Viz

v2.34.0

11 Jan 16:29
480b4ad
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What's Changed

Main Commits

  • Add Changelog file in Doc
  • renderData : Introducing the new renderData attribute, whose purpose is to render animations.
  • Display a default style per mesh
  • Can get children tiles in tileset
  • Meshes from the same tile are now in different groups
  • Load geometries without _BatchID
  • Change billboard mask material
  • Use materials[0] when using an unique default material
  • Can apply a default style per mesh
  • Register a default style for each tile, unless a color is specified for the layer. In this case, create a default style for the whole tileset
  • Check if the type is 'b3dm' before creating default style
  • Point cloud : handling point cloud layer properly
  • The base gltf material can now be the default style
  • Delete old ifc feature, aimed to be in a demo
  • Don't override material if the material has a texture
  • Remove dependency towards remote data

Full Changelog: v2.33.8...v2.34.0

v2.33.8

29 Nov 15:54
9d614e6
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📯

v2.33.6

17 Nov 16:51
c0c7d52
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Merge pull request #256 from VCityTeam/dev-unstable

2.33.6

v2.33.5

28 Oct 13:08
ce4460b
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Merge pull request #252 from VCityTeam/dev-unstable

2.33.5

v2.33.4

19 Oct 09:01
f8b38cc
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Merge pull request #243 from VCityTeam/dev-unstable

2.33.4

v2.33.3

05 Oct 12:11
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v2.33.3

v2.33.2

30 Sep 10:02
8527d74
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Merge pull request #240 from VCityTeam/dev-unstable

2.33.2

v2.33.1

27 Sep 09:04
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2.33.1

v2.33.0

20 Sep 09:35
923b121
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Merge pull request #228 from VCityTeam/dev-unstable

2.33.0

v2.32.9

10 Sep 13:45
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2.32.9