Releases: VCityTeam/UD-Viz
Releases · VCityTeam/UD-Viz
v2.34.0
What's Changed
- Delete useless zip file by @LorenzoMarnat in #271
- delete old ifc feature, aimed to be in a demo by @clementcolin in #272
- Point cloud by @clementcolin in #273
- Change billboard mask material by @CorentinGaut in #274
- Display a default style per mesh by @LorenzoMarnat in #275
- v2.4.0 by @mathieuLivebardon in #279 (FAIL 😓)
- v2.34.0 by @mathieuLivebardon in #280
Main Commits
- Add Changelog file in Doc
- renderData : Introducing the new renderData attribute, whose purpose is to render animations.
- Display a default style per mesh
- Can get children tiles in tileset
- Meshes from the same tile are now in different groups
- Load geometries without _BatchID
- Change billboard mask material
- Use materials[0] when using an unique default material
- Can apply a default style per mesh
- Register a default style for each tile, unless a color is specified for the layer. In this case, create a default style for the whole tileset
- Check if the type is 'b3dm' before creating default style
- Point cloud : handling point cloud layer properly
- The base gltf material can now be the default style
- Delete old ifc feature, aimed to be in a demo
- Don't override material if the material has a texture
- Remove dependency towards remote data
Full Changelog: v2.33.8...v2.34.0
v2.33.8
📯
v2.33.6
Merge pull request #256 from VCityTeam/dev-unstable 2.33.6
v2.33.5
Merge pull request #252 from VCityTeam/dev-unstable 2.33.5
v2.33.4
Merge pull request #243 from VCityTeam/dev-unstable 2.33.4
v2.33.3
v2.33.3
v2.33.2
Merge pull request #240 from VCityTeam/dev-unstable 2.33.2
v2.33.1
2.33.1
v2.33.0
Merge pull request #228 from VCityTeam/dev-unstable 2.33.0
v2.32.9
2.32.9