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script.js
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const canvas = document.getElementById("canvas1");
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let particlesArray = [];
let hue = 0;
canvas.style.backgroundColor = 'black';
window.addEventListener('resize', function(){
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
})
const mouse = {
x: undefined,
y: undefined
}
canvas.addEventListener('click', function(e){
for(let i = 0; i < 100; i++){
particlesArray.push(new Particle());
}
})
canvas.addEventListener('mousemove', function(e){
mouse.x = e.x;
mouse.y = e.y;
for(let i = 0; i < 1; i++){
particlesArray.push(new Particle());
}
})
class Particle {
constructor(){
this.x = mouse.x;
this.y = mouse.y;
this.size = Math.random() * 15 + 1;
this.speedX = Math.random() * 5 - 2.5;
this.speedY = Math.random() * 5 - 2.5;
this.color = 'hsl(' + hue + ', 100%, 50%)';
}
update(){
this.x += this.speedX;
this.y += this.speedY;
if (this.size > 0.2) this.size -= 0.05;
}
draw(){
ctx.fillStyle = 'hsl(' + hue + ', 100%, 50%)';
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
}
}
function handleParticles(){
for(let i = 0; i < particlesArray.length; i++){
if(particlesArray[i].x < particlesArray[i].size) particlesArray[i].speedX *= -1;
if(particlesArray[i].y < particlesArray[i].size) particlesArray[i].speedY *= -1;
if(particlesArray[i].x > canvas.width - particlesArray[i].size) particlesArray[i].speedX *= -1;
if(particlesArray[i].y > canvas.height - particlesArray[i].size) particlesArray[i].speedY *= -1;
particlesArray[i].update();
particlesArray[i].draw();
for (let j = i; j < particlesArray.length; j++){
const dx = particlesArray[i].x - particlesArray[j].x
const dy = particlesArray[i].y - particlesArray[j].y
const distance = Math.sqrt(dx * dx + dy * dy)
if (distance < 75){
ctx.beginPath();
ctx.strokeStyle = particlesArray[i].color;
ctx.lineWidth = particlesArray[i].size/5;
ctx.moveTo(particlesArray[i].x, particlesArray[i].y);
ctx.lineTo(particlesArray[j].x, particlesArray[j].y);
ctx.stroke();
}
}
if (particlesArray[i].size <= 0.3){
particlesArray.splice(i, 1);
i--;
}
}
}
function animate(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
handleParticles();
hue+=0.5;
ctx.font = "30px Comic Sans MS";
ctx.fillStyle = "white";
ctx.fillText(particlesArray.length, canvas.width/2, canvas.height/2);
requestAnimationFrame(animate);
}
animate();