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gui.yml
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General:
#
loading:
opensound: BLOCK_SLIME_BLOCK_HIT
items:
fill:
material: YELLOW_STAINED_GLASS_PANE
amount: 1
glow: true
# Nbts can be applied to all items in all menus by following this example
nbt:
string: [
]
integer: [
]
# Used for CustomModelData options, just add the number. This option can be applied to all items.
model: 0
fill2:
material: RED_STAINED_GLASS_PANE
amount: 1
glow: true
#
crafting_item:
opensound: BLOCK_SLIME_BLOCK_HIT
items:
fill:
# Use ; "<ITEM>;<ITEM>;<ITEM>" to add more than one item to the fill.
material: GRAY_STAINED_GLASS_PANE
amount: 1
glow: false
fill2:
# Use ; "<ITEM>;<ITEM>;<ITEM>" to add more than one item to the fill.
material: LIME_STAINED_GLASS_PANE
amount: 1
glow: false
back:
material: IRON_DOOR
amount: 1
glow: true
texture: ''
craft:
material: CRAFTING_TABLE
amount: 1
glow: false
texture: ''
crafting_list:
opensound: BLOCK_SLIME_BLOCK_HIT
items:
fill:
material: CYAN_STAINED_GLASS_PANE;BLUE_STAINED_GLASS_PANE
amount: 1
glow: false
next:
material: ARROW
amount: 1
glow: true
texture: ''
previous:
material: ARROW
amount: 1
glow: true
texture: ''
back:
material: IRON_DOOR
amount: 1
glow: true
texture: ''
show: ''
general_home:
opensound: BLOCK_SLIME_BLOCK_HIT
items:
fill:
material: GRAY_STAINED_GLASS_PANE
amount: 1
glow: false
virtual:
material: PLAYER_HEAD
amount: 1
glow: false
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTgyNjQxNzg2YTQyMjA4OGY3NWRjZWU3MDIwNWQ1ODA2MDBmNjlkNmFhMmY3N2QyNjc4YjU4ZDg5YjY5NzNhNiJ9fX0=
craft:
material: CRAFTING_TABLE
amount: 1
glow: true
help:
material: PAPER
amount: 1
glow: false
sell_backpack:
opensound: BLOCK_NOTE_BLOCK_PLING
items:
fill:
material: GRAY_STAINED_GLASS_PANE
amount: 1
glow: false
next:
material: ARROW
amount: 1
glow: true
previous:
material: ARROW
amount: 1
glow: true
sellinfo:
material: SUNFLOWER
amount: 1
glow: true
confirm:
material: DIAMOND_BLOCK
amount: 1
glow: true
cancel:
material: REDSTONE_BLOCK
amount: 1
glow: true
cancel_error:
material: REDSTONE_BLOCK
amount: 1
glow: true
upgrade_backpack:
opensound: BLOCK_NOTE_BLOCK_PLING
items:
fill:
material: GRAY_STAINED_GLASS_PANE
amount: 1
glow: false
confirm:
material: DIAMOND_BLOCK
amount: 1
glow: true
cancel:
material: REDSTONE_BLOCK
amount: 1
glow: true
vault_backpack:
opensound: BLOCK_NOTE_BLOCK_PLING
items:
fill:
material: GRAY_STAINED_GLASS_PANE
amount: 1
glow: false
add:
material: LIME_DYE
amount: 1
glow: true
withdraw:
material: RED_DYE
amount: 1
glow: true
current:
material: FURNACE_MINECART
amount: 1
glow: true
texture: ''
back:
material: IRON_DOOR
amount: 1
glow: true
vault_backpack_add:
opensound: BLOCK_NOTE_BLOCK_PLING
items:
fill:
material: LIME_STAINED_GLASS_PANE
amount: 1
glow: false
current:
material: FURNACE_MINECART
amount: 1
glow: true
add:
material: LIME_DYE
amount: 1
glow: true
add2:
material: LIME_DYE
amount: 1
glow: true
remove:
material: RED_DYE
amount: 1
glow: true
remove2:
material: RED_DYE
amount: 1
glow: true
save:
material: MAGMA_CREAM
amount: 1
glow: true
all:
material: DIAMOND
amount: 1
glow: true
back:
material: IRON_DOOR
amount: 1
glow: true
vault_backpack_withdraw:
opensound: BLOCK_NOTE_BLOCK_PLING
items:
fill:
material: RED_STAINED_GLASS_PANE
amount: 1
glow: false
current:
material: FURNACE_MINECART
amount: 1
glow: true
add:
material: LIME_DYE
amount: 1
glow: true
add2:
material: LIME_DYE
amount: 1
glow: true
remove:
material: RED_DYE
amount: 1
glow: true
remove2:
material: RED_DYE
amount: 1
glow: true
save:
material: MAGMA_CREAM
amount: 1
glow: true
all:
material: REDSTONE
amount: 1
glow: true
back:
material: IRON_DOOR
amount: 1
glow: true
settings_backpack:
opensound: BLOCK_SLIME_BLOCK_HIT
items:
fill:
material: GRAY_STAINED_GLASS_PANE
amount: 1
glow: false
back:
material: IRON_DOOR
amount: 1
glow: true
pickup:
material: IRON_PICKAXE
amount: 1
glow: false
smelting:
material: FURNACE
amount: 1
glow: false
blocks:
material: IRON_BLOCK
amount: 1
glow: false
sell:
material: SUNFLOWER
amount: 1
glow: false
backpack:
opensound: BLOCK_BEACON_POWER_SELECT
items:
fill:
material: GRAY_STAINED_GLASS_PANE
amount: 1
glow: false
next:
material: ARROW
amount: 1
glow: false
previous:
material: ARROW
amount: 1
glow: false
sell:
material: SUNFLOWER
amount: 1
glow: true
vault:
material: FURNACE_MINECART
amount: 1
glow: true
upgrade:
material: BOOK
amount: 1
glow: true
maxlevel:
material: BOOK
amount: 1
glow: false
order:
material: HOPPER
amount: 1
glow: true
settings:
material: COMPARATOR
amount: 1
glow: true
back:
material: PLAYER_HEAD
amount: 1
glow: true
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTgyNjQxNzg2YTQyMjA4OGY3NWRjZWU3MDIwNWQ1ODA2MDBmNjlkNmFhMmY3N2QyNjc4YjU4ZDg5YjY5NzNhNiJ9fX0
message:
opensound: BLOCK_BEACON_POWER_SELECT
items:
fill:
material: GREEN_STAINED_GLASS_PANE
amount: 1
glow: false