From 602850cbd1b341b3882f55ace2c652531e5b7d2c Mon Sep 17 00:00:00 2001 From: Histalek <16392835+Histalek@users.noreply.github.com> Date: Tue, 12 Dec 2023 12:54:04 +0100 Subject: [PATCH] release: prepare v0.12.1b (#1183) additionally fixes #1167 --- CHANGELOG.md | 3 ++- .../terrortown/gamemode/client/cl_changes.lua | 27 ++++++++++++++++++- .../terrortown/gamemode/shared/sh_init.lua | 4 +-- 3 files changed, 30 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index e8aa020ba2..f1c462e648 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel ## Unreleased +## [v0.12.1b](https://github.com/TTT-2/TTT2/tree/v0.12.1b) (2023-12-12) + ### Added - Added a new `fastutf8` library that provides faster utf8 functions (added by @saibotk, created by @blitmap) @@ -106,7 +108,6 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel - Fixed wrong translation % in F1-Menu when changing language (by @NickCloudAT) - Fixed disguiser breaking UI on hot reload (by @TimGoll) - Fixed blurred box rendering for boxes not starting at `0,0` (by @TimGoll) -- Optimized allocations by using global Vector / Angle when possible - Fixed spectated entity not being reset properly which can cause issues (by @TimGoll) - Optimized allocations by using global Vector / Angle when possible. - Fixed the dynamic armor damage calculation being wrong when damage can only get partially reduced diff --git a/gamemodes/terrortown/gamemode/client/cl_changes.lua b/gamemodes/terrortown/gamemode/client/cl_changes.lua index b25e52a8ec..42e5bd251e 100644 --- a/gamemodes/terrortown/gamemode/client/cl_changes.lua +++ b/gamemodes/terrortown/gamemode/client/cl_changes.lua @@ -1698,7 +1698,6 @@ function CreateChanges()