From 3e06510d63c317b4d0c3ce3a07a45cc0dc886e7f Mon Sep 17 00:00:00 2001 From: Christopher Biscardi Date: Sat, 14 Dec 2024 19:30:11 -0800 Subject: [PATCH] bump version, update readme --- Cargo.toml | 2 +- README.md | 29 +++++++++++++++-------------- 2 files changed, 16 insertions(+), 15 deletions(-) diff --git a/Cargo.toml b/Cargo.toml index 751643ee..11eeb192 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -1,7 +1,7 @@ [package] name = "bevy_ecs_tilemap" description = "A tilemap rendering plugin for bevy which is more ECS friendly by having an entity per tile." -version = "0.14.0" +version = "0.15.0" authors = ["John Mitchell"] homepage = "https://github.com/StarArawn/bevy_ecs_tilemap" repository = "https://github.com/StarArawn/bevy_ecs_tilemap" diff --git a/README.md b/README.md index dbdf827f..536a3438 100644 --- a/README.md +++ b/README.md @@ -23,7 +23,7 @@ A tilemap rendering plugin for [`bevy`](https://bevyengine.org/). It is more ECS ### How Does This Work? -Quite simple there is a tile per entity. Behind the scenes the tiles are split into chunks that each have their own mesh which is sent to the GPU in an optimal way. +Quite simply there is a tile per entity. Behind the scenes the tiles are split into chunks that each have their own mesh which is sent to the GPU in an optimal way. ### Why Use This Instead of X? @@ -103,19 +103,20 @@ cargo run --example animation --target=wasm32-unknown-unknown --features=bevy/we ## Bevy Compatibility -|bevy|bevy_ecs_tilemap| -|---|---| -|`main`|`bevy-track`| -|0.14|0.14| -|0.13| - | -|0.12|0.12| -|0.11|0.11.*| -|0.10|0.10| -|0.9|0.9| -|0.8|0.8| -|0.8|0.7| -|0.7|0.6| -|0.6|0.5| +| bevy | bevy_ecs_tilemap | +| ------ | ---------------- | +| `main` | `bevy-track` | +| 0.15 | 0.15 | +| 0.14 | 0.14 | +| 0.13 | - | +| 0.12 | 0.12 | +| 0.11 | 0.11 | +| 0.10 | 0.10 | +| 0.9 | 0.9 | +| 0.8 | 0.8 | +| 0.8 | 0.7 | +| 0.7 | 0.6 | +| 0.6 | 0.5 | ## Asset credits