-
Notifications
You must be signed in to change notification settings - Fork 109
/
Copy pathplatform.lua
181 lines (155 loc) · 4.54 KB
/
platform.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
platform = class:new()
function platform:init(x, y, dir, size)
--PHYSICS STUFF
self.size = size or 2
if (self.size ~= math.floor(self.size)) then
self.x = x-self.size/2-0.5
else
self.x = x-1
end
self.y = y-15/16
self.startx = self.x
self.starty = self.y
self.speedx = 0 --!
self.speedy = 0
self.width = self.size
self.height = 8/16
self.static = true
self.active = true
self.category = 15
self.mask = {true}
self.gravity = 0
--IMAGE STUFF
self.drawable = false
self.rotation = 0
self.dir = dir --(Right, up, Justup, Justdown, justright(bonus stage), fall)
self.timer = 0
if self.dir == "justup" then
self.speedy = -platformjustspeed
elseif self.dir == "justdown" then
self.speedy = platformjustspeed
end
end
function platform:func(i) -- 0-1 in please
return (-math.cos(i*math.pi*2)+1)/2
end
function platform:update(dt)
if self.dir == "right" or self.dir == "up" then
self.timer = self.timer + dt
if self.dir == "right" then
while self.timer > platformhortime do
self.timer = self.timer - platformhortime
end
local newx = (self.startx) - self:func(self.timer/platformhortime)*platformhordistance
self.speedx = (newx-self.x)/dt
end
if self.dir == "up" then
while self.timer > platformvertime do
self.timer = self.timer - platformvertime
end
local newy = self:func(self.timer/platformvertime)*platformverdistance + (self.starty-15/16)
self.speedy = (newy-self.y)/dt
end
end
if self.dir == "right" or self.dir == "justright" then
self.x = self.x + self.speedx*dt
local checktable = {}
for i, v in pairs(enemies) do
if objects[v] and underwater == false then
table.insert(checktable, v)
end
end
table.insert(checktable, "player")
for i, v in pairs(checktable) do
for j, w in pairs(objects[v]) do
if inrange(w.x, self.x-w.width, self.x+self.width) then
if w.y == self.y - w.height then
if #checkrect(w.x+self.speedx*dt, w.y, w.width, w.height, {"exclude", w}, true) == 0 then
w.x = w.x + self.speedx*dt
end
end
end
end
end
elseif self.dir == "up" or self.dir == "justup" or self.dir == "justdown" then
if self.dir == "justup" then
self.speedy = -platformjustspeed
end
local checktable = {}
for i, v in pairs(enemies) do
if objects[v] and underwater == false then
table.insert(checktable, v)
end
end
table.insert(checktable, "player")
for i, v in pairs(checktable) do
for j, w in pairs(objects[v]) do
if not w.jumping and inrange(w.x, self.x-w.width, self.x+self.width) then
if inrange(w.y, self.y - w.height - 0.1, self.y - w.height + 0.1) then
w.y = self.y - w.height + self.speedy*dt
end
end
end
end
self.y = self.y + self.speedy*dt
elseif self.dir == "fall" then
local checktable = {}
for i, v in pairs(enemies) do
if objects[v] and underwater == false then
table.insert(checktable, v)
end
end
table.insert(checktable, "player")
local numberofobjects = 0
for i, v in pairs(checktable) do
for j, w in pairs(objects[v]) do
if not w.jumping and inrange(w.x, self.x-w.width, self.x+self.width) then
if inrange(w.y, self.y - w.height - 0.1, self.y - w.height + 0.1) then
numberofobjects = numberofobjects + 1
if #checkrect(w.x, w.y, w.width, w.height, {"exclude", w}) == 0 then
w.y = self.y - w.height + self.speedy*dt
end
end
end
end
end
self.speedy = numberofobjects*4
self.y = self.y + self.speedy*dt
end
if self.dir == "justup" and self.y < -1 then
return true
elseif (self.dir == "justdown" or self.dir == "fall") and self.y > 16 then
return true
end
return false
end
function platform:draw()
for i = 1, self.size do
if self.dir ~= "justright" then
love.graphics.draw(platformimg, math.floor((self.x+i-1-xscroll)*16*scale), math.floor((self.y-8/16)*16*scale), 0, scale, scale)
else
love.graphics.draw(platformbonusimg, math.floor((self.x+i-1-xscroll)*16*scale), math.floor((self.y-8/16)*16*scale), 0, scale, scale)
end
end
if math.ceil(self.size) ~= self.size then --draw 1 more on the rightest
love.graphics.draw(platformimg, math.floor((self.x+self.size-1-xscroll)*16*scale), math.floor((self.y-8/16)*16*scale), 0, scale, scale)
end
end
function platform:rightcollide(a, b)
return false
end
function platform:leftcollide(a, b)
return false
end
function platform:ceilcollide(a, b)
if self.dir == "justright" then
self.speedx = platformbonusspeed
end
return false
end
function platform:floorcollide(a, b)
return false
end
function platform:passivecollide(a, b)
return false
end