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You would need to look at the dimensions, mip maps, etc for the textures that have that issue. I don't expect this to be an issue with image_dds itself.
example from logs: (sorry if I pasted too much)
this actually makes it too big to fit into the bethesda archive, so I wonder what could be the reason for this
here's entire code: https://github.com/Niedzwiedzw/hoolamike/blob/269f555e8707fdbd29e1d57b60ef3e3cc78f38c8/crates/hoolamike/src/install_modlist/directives/transformed_texture/dds_recompression.rs#L8
so idk, just to throw some ideas, maybe an extra very small mipmap is getting generated?
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