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Generated audio is broken, even on the website. #45
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Did you try the sample scene? |
I did, I did more tests and I realized that it's localized within the GetVoiceAsync() function |
It's worth pointing out that streaming in unity uses the PCM format, and since the history is missing critical metadata, it's near impossible to recreate and playback even in website. See #35 |
As for why you didn't get any generated audio, I'm unsure as the sample scene should work. If it doesn't, check the voice option, or try a different one. If it still doesn't payback, check your system audio settings. |
Id you need additional troubleshooting assistance join my discord server |
I wrote a simple script to test this and what happens is it's 'generated' but there is no audio. If you check the history on the Elevenlabs website you will find a new entry with the details of your request (voice, text, etc.) but it doesn't play, it's broken.
Upon further testing, it appears that the issue arises from specifying a certain voice.
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