diff --git a/src/main/resources/net/rptools/maptool/language/i18n_cs_CZ.properties b/src/main/resources/net/rptools/maptool/language/i18n_cs_CZ.properties index 0e9c854441..d8d571a297 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_cs_CZ.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_cs_CZ.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Cell Type\: MapPropertiesDialog.label.cell.dist = Distance per cell\: MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_da_DK.properties b/src/main/resources/net/rptools/maptool/language/i18n_da_DK.properties index 652fb9cf1d..0db85cb725 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_da_DK.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_da_DK.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Vist navn\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = Dette er, hvordan kortet henvises til i makroer og er kun synlig for spilleder. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Celletype\: MapPropertiesDialog.label.cell.dist = Afstand pr. celle\: MapPropertiesDialog.label.cell.pixels = Pixels pr. celle\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_de_DE.properties b/src/main/resources/net/rptools/maptool/language/i18n_de_DE.properties index bb85787bcf..69f872a65e 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_de_DE.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_de_DE.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Token können nicht {0} b MapPropertiesDialog.label.playerMapAlias = Anzeigename\: MapPropertiesDialog.label.playerMapAlias.tooltip = Der den Spielern angezeigte Name der Karte. Muss einzigartig sein innerhalb der Kampagne. MapPropertiesDialog.label.Name.tooltip = Diese Bezeichnung für die Karte wird in Makros verwendet und ist nur für den SL sichtbar. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Zellentyp\: MapPropertiesDialog.label.cell.dist = Abstand pro Zelle\: MapPropertiesDialog.label.cell.pixels = Pixel pro Zelle\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en_AU.properties b/src/main/resources/net/rptools/maptool/language/i18n_en_AU.properties index dfb3dda88f..08fc2d90ee 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_en_AU.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_en_AU.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Cell Type\: MapPropertiesDialog.label.cell.dist = Distance per cell\: MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en_GB.properties b/src/main/resources/net/rptools/maptool/language/i18n_en_GB.properties index 77d0e2a037..d8cbce9ad9 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_en_GB.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_en_GB.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Cell Type\: MapPropertiesDialog.label.cell.dist = Distance per cell\: MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_es_ES.properties b/src/main/resources/net/rptools/maptool/language/i18n_es_ES.properties index cdc8e3b5ad..273912764f 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_es_ES.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_es_ES.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Cell Type\: MapPropertiesDialog.label.cell.dist = Distance per cell\: MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_fr_FR.properties b/src/main/resources/net/rptools/maptool/language/i18n_fr_FR.properties index 61ca8ede10..c9fafeb544 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_fr_FR.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_fr_FR.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Type de cellule \: MapPropertiesDialog.label.cell.dist = Distance par cellule \: MapPropertiesDialog.label.cell.pixels = Pixels par cellule \: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_it_IT.properties b/src/main/resources/net/rptools/maptool/language/i18n_it_IT.properties index 0cd03b0ebe..9739ffb974 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_it_IT.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_it_IT.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = Le lib\:Token non possono esse MapPropertiesDialog.label.playerMapAlias = Nome Visualizzato\: MapPropertiesDialog.label.playerMapAlias.tooltip = Questo è il modo in cui i giocatori vedranno la mappa identificata. Deve essere unico all'interno della campagna. MapPropertiesDialog.label.Name.tooltip = Questo è il modo in cui la mappa viene indicata nelle macro ed è visibile solo al GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Tipo Cella\: MapPropertiesDialog.label.cell.dist = Distanza per cella\: MapPropertiesDialog.label.cell.pixels = Pixel per cella\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ja_JP.properties b/src/main/resources/net/rptools/maptool/language/i18n_ja_JP.properties index 8289d65c80..4c3f879e36 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_ja_JP.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_ja_JP.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = URIアクセスを使用する MapPropertiesDialog.label.playerMapAlias = 表示名称: MapPropertiesDialog.label.playerMapAlias.tooltip = この名称によりプレイヤーが地図を識別する事になります。キャンペーン内で重複しない名称にする必要があります。 MapPropertiesDialog.label.Name.tooltip = マクロ内で参照される名称であり、GMにのみ表示される名称です。 +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = マスの種類: MapPropertiesDialog.label.cell.dist = 1マスあたりの距離: MapPropertiesDialog.label.cell.pixels = 1マスあたりのピクセル数: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_nl_NL.properties b/src/main/resources/net/rptools/maptool/language/i18n_nl_NL.properties index 51c752dd81..00981da7d7 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_nl_NL.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_nl_NL.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens kunnen niet {0} ge MapPropertiesDialog.label.playerMapAlias = Weergavenaam\: MapPropertiesDialog.label.playerMapAlias.tooltip = Dit is hoe de kaart voor de spelers genoemd wordt. Moet uniek zijn binnen de campagne. MapPropertiesDialog.label.Name.tooltip = Dit is hoe naar de kaart verwezen wordt in macro's en is alleen zichtbaar voor de GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Type cel\: MapPropertiesDialog.label.cell.dist = Afstand per cel\: MapPropertiesDialog.label.cell.pixels = Pixels per cel\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_pl_PL.properties b/src/main/resources/net/rptools/maptool/language/i18n_pl_PL.properties index 20ad752fe3..c7fda13f8d 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_pl_PL.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_pl_PL.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens nie może być naz MapPropertiesDialog.label.playerMapAlias = Nazwa Wyświetlana\: MapPropertiesDialog.label.playerMapAlias.tooltip = W ten sposób gracze zobaczą mapę. Musi być unikalny w kampanii. MapPropertiesDialog.label.Name.tooltip = W ten sposób mapa jest wymieniana w makro i widoczna tylko dla GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Kształt Pola\: MapPropertiesDialog.label.cell.dist = Odległość 1 Pola\: MapPropertiesDialog.label.cell.pixels = Piksele na Pole\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_pt_BR.properties b/src/main/resources/net/rptools/maptool/language/i18n_pt_BR.properties index 68aa1f277c..9dd1eb2797 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_pt_BR.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_pt_BR.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Nome de Exibição\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = Esse é o nome o qual o mapa é referenciado em macros e é somente visível para o GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Tipo de Célula\: MapPropertiesDialog.label.cell.dist = Distância por célula\: MapPropertiesDialog.label.cell.pixels = Pixeis por Célula\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ru_RU.properties b/src/main/resources/net/rptools/maptool/language/i18n_ru_RU.properties index e0c418e3cb..4353caca71 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_ru_RU.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_ru_RU.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Cell Type\: MapPropertiesDialog.label.cell.dist = Distance per cell\: MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_si_LK.properties b/src/main/resources/net/rptools/maptool/language/i18n_si_LK.properties index 43f38b8803..8e95cd3b26 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_si_LK.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_si_LK.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Cell Type\: MapPropertiesDialog.label.cell.dist = Distance per cell\: MapPropertiesDialog.label.cell.pixels = Pixels per Cell\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_sv_SE.properties b/src/main/resources/net/rptools/maptool/language/i18n_sv_SE.properties index 2046fbcd05..9b59dcba58 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_sv_SE.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_sv_SE.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Typ av cell\: MapPropertiesDialog.label.cell.dist = Avstånd per cell\: MapPropertiesDialog.label.cell.pixels = Pixlar per cell\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_uk_UA.properties b/src/main/resources/net/rptools/maptool/language/i18n_uk_UA.properties index e82e5e8681..13b74c89f9 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_uk_UA.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_uk_UA.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = Display Name\: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = Тип клітинки\: MapPropertiesDialog.label.cell.dist = Відстань на клітинку\: MapPropertiesDialog.label.cell.pixels = Пікселів на клітинку\: diff --git a/src/main/resources/net/rptools/maptool/language/i18n_zh_CN.properties b/src/main/resources/net/rptools/maptool/language/i18n_zh_CN.properties index 83bdd99c25..25d2e31e5b 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_zh_CN.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_zh_CN.properties @@ -374,6 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Tokens can not be named { MapPropertiesDialog.label.playerMapAlias = 显示名称: MapPropertiesDialog.label.playerMapAlias.tooltip = This is how players will see the map identified. Must be unique within campaign. MapPropertiesDialog.label.Name.tooltip = This is how the map is referred to in macros and is only visible to the GM. +MapPropertiesDialog.label.landingMap = Is landing map? +MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect. MapPropertiesDialog.label.cell.type = 单元格类型: MapPropertiesDialog.label.cell.dist = 每单元格距离: MapPropertiesDialog.label.cell.pixels = 每单元格像素: